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v0.0.18

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@gkjohnson gkjohnson released this 20 Feb 10:43
· 483 commits to main since this release

Fixed

  • Transparent textures no longer have the color incorrectly premultiplied by the alpha.
  • Fix rounding error issue in tiled rendering logic causing some columns and rows of pixels to not be rendered to.
  • Improve hdr map info to be able to handle any texture type.
  • Path tracing scene generators no longer crash when an empty scene is provided.
  • Native three.js spot light not working correctly.
  • Env map clamping which was causing an incorrect circle of color to display at the poles.

Added

  • Support for stratified sampling in addition to PCG and Sobol under the RANDOM_TYPE flag.

Changed

  • Rendering objects with negative scales now requires three-mesh-bvh v0.7.2