A WIP and unofficial baymesh CLI and Python library for validating nodes that are a part of the Meshtastic Bay Area Group's mesh network. It's most useful as a way to doublecheck your work after following the Bayme.sh Getting Started Guide, since the settings can be fiddly and easy to get wrong.
This project is in an experimental state. No support is offered yet!
- Python 3.11+
- macOS, Linux, or Windows
To install the baymesh
CLI, install via Homebrew:
brew install gtaylor/baymesh/baymesh
Or PyPi:
pypi install baymesh
To run your node through a guided setup flow, connect it via USB and run:
baymesh setup
This will leave you with a set of reasonable defaults applied to your node.
If you'd like to make sure that your node is compliant with the Bay Mesh Recommended Settings, connect it via USB and run:
baymesh validate
The CLI will recommend settings changes if it finds anything out of spec.
To get your environment set up, you'll need the uv
package manager. See Installing uv. Once uv
is installed, do the following:
git clone git@github.com:gtaylor/baymesh-cli.git
cd baymesh-cli
make setup-dev
# Do your dev work here and run linters and tests afterwards:
make
The contents of this repository are licensed under the GPLv3. A copy of the license may be found in the LICENSE file in the repo root.