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CHANGELOG.md

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PNDS Changelog

Fixed

  • Fixes an issue with legendary fish not retaining quality. Apparently.

Added

  • Mr. and Ms. Angler can now mate when placed together in a pond.

Fixed

  • Fixed a major typo in Fish Pond Mod Data, which caused FamilyLivingHere and DaysEmpty data fields to overwrite each other. I can't begin to imagine all the problems this was causing, but I recommend everyone reset their ponds to be sure.

Changed

  • Decreased the volume of metal bars thrown into radioactive ponds from 5 to 4 and doubled the capacity to 40 volume units. Each radioactive pond can now hold 40 ores, 10 bars, or a combination of both, for enrichment.
  • Extracted subroutines out of monolithic patches.

Fixed

  • Fixed again positioning of fishes in Pond Query Menu.
  • Algae produced by Algae ponds now stacks correctly, so you wont lose algae by not collecting for long periods of time.
  • Fixed a typo in Reflector logic which caused an exception to be thrown with Teh's Fishing Overhaul.
  • TFO integration should now handle Algae correctly.

Added

  • Added DaysUntilAlgaeSpawn setting to the GMCM menu.
  • Added RoeAlwaysSameQualityAsFish setting.

Fixed

  • Fixed an issue which caused invalid mod data leftover after changing a pond's fish type.
  • Adjustments to the positioning of fish in Pond Query Menu.

Fixed

  • "Fixed" (but not really) an error thrown during Fish Pond production logic. This is actually caused by vanilla's Utility.consolidateStacks method, which deletes non-colored Roe from the produce list for some reason. Because this just slightly nerfs Fish Pond production, and they're slightly too strong, I'm choosing to embrace the bug and just hide the error.

Changed

  • The quality of produced roe is now less than or equal to the quality of the fish which produced it, instead of always being equal to it.

0.9.0 (Initial release)

Added

  • The Aquarist profession now adds a chance to boost the quality of newborn fishlings, so you may eventually breed high-quality fish from low-quality ones.

Fixed

  • Fixed a bug where the counter for spawning Algae in an empty Fish Pond would reset when reloading the save.
  • Fixed a typo preventing TFO integration from applying, which in turn caused a conflict with it installed.

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