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Commit 8102004

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hamstar0
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v1.2.0.1 - Fixed zoom issue with CRT holograms
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4 files changed

+6
-6
lines changed

4 files changed

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Emitters/Definitions/HologramDefinition_Draw.cs

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@@ -115,8 +115,8 @@ public void CRTEffectBegin() {
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SamplerState.LinearClamp,
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DepthStencilState.Default,
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RasterizerState.CullNone,
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fx,
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Main.GameViewMatrix.ZoomMatrix
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fx
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//Main.GameViewMatrix.ZoomMatrix
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);
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}
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@@ -126,7 +126,7 @@ public void CRTEffectEnd() {
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}
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///////////
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////
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public void DrawHologramRaw( Vector2 worldPos, bool isUI ) {
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int npcType = this.Type.Type;

Emitters/build.txt

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@@ -1,6 +1,6 @@
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displayName = Emitters
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author = hamstar
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version = 1.2.0
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version = 1.2.0.1
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modReferences = HamstarHelpers@5.7.2
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buildIgnore = *.csproj, *.user, *.bat, obj\*, bin\*, .vs\*, .git\*
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homepage = https://forums.terraria.org/index.php?threads/emitters.87584/

Emitters/description.txt

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Allows placing devices that can be configured to emit any type of particle ("dust"), "gore", or sound effect. Rate, volume, size, direction, color, type, etc. can all be configured per emitter.
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NEW (v1.2): Now featuring holograms! Use these to cast game sprites anywhere in any size, color, or orientation. Holograms may be animated, adapt to ambient light, or feature cool special effects.
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NEW (v1.2): Now featuring holograms! Use these to draw game sprites in any size, color, orientation, or type. Holograms may be animated, adapt to ambient light, or feature cool special effects.
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Credits:
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Chloe - Sound emitter, hologram code contribution

README.md

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@@ -2,7 +2,7 @@
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Allows placing devices that can be configured to emit any type of particle ("dust"), "gore", or sound effect. Rate, volume, size, direction, color, type, etc. can all be configured per emitter.
44

5-
NEW (v1.2): Now featuring holograms! Use these to cast game sprites anywhere in any size, color, or orientation. Holograms may be animated, adapt to ambient light, or feature cool special effects.
5+
NEW (v1.2): Now featuring holograms! Use these to draw game sprites in any size, color, orientation, or type. Holograms may be animated, adapt to ambient light, or feature cool special effects.
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77
Credits:
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Chloe - Sound emitter, hologram code contribution

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