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app.js
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$(document).ready(function() {
var game;
var gameID = "mod-trial";
var gameURL = createGameURL();
// ACTORS
var dealer = "dealer";
var player = "player";
var dealerHand;
var playerHand;
var dealerCardsOpen = 0;
var playerCardsOpen = 0;
// HTML INVENTORY FOR GLOBAL ACCESS
var $dealerSection = $('.dealer');
var $playerSection = $('.player');
var $totalD = $('.dealer-count');
var $totalP = $('.player-count');
var $cardsD = $('.dealer-cards');
var $cardsP = $('.player-cards');
var $message = $('.card');
var $footer = $('footer');
var $dealBtn = $('#deal');
var $hitBtn = $('#hit');
var $standBtn = $('#stand');
// run the game from checking if game exists (line 273)
checkIfUnfinishedGameExists();
///// FLIPPING CARDS FACE-UP /////
// fetch player's and dealer's hands after the deal event or after the game is restored from the server
function fetchInitialCards(){
var totalCardsToOpen = (dealerHand.length + playerHand.length) - 1;
var delayTotal = totalCardsToOpen * 500;
createDealerBack(dealerHand.length);
createPlayerBack(playerHand.length);
function flipDealers(position){
dealerHand[0].extra.face_up = true;
cards.openUp(dealer, dealerHand, position);
dealerCardsOpen+=1;
setTimeout(function(){
flipPlayers(playerCardsOpen);
}, 500);
}
function flipPlayers(position){
cards.openUp(player, playerHand, position);
playerCardsOpen+=1;
if (playerCardsOpen < playerHand.length){
setTimeout(function(){
flipPlayers(playerCardsOpen);
}, 500);
}
setTimeout(showLastSegment, delayTotal);
}
function showLastSegment(){ // show hand total, and Hit/Stand buttons
if (playerCardsOpen === playerHand.length){
showTotals(player);
setTimeout(showPlayerActionButtons, 500);
}
}
// two below create card back img before flipping
function createDealerBack(quantity){
for (var i = 0; i < quantity; i++){
cards.showBack(dealer);
}
}
function createPlayerBack(quantity){
for (var i = 0; i < quantity; i++){
cards.showBack(player);
}
}
setTimeout(function(){
flipDealers(dealerCardsOpen);
}, 500);
}
function fetchCard(actor){
if (actor === "player"){
cards.showBack(actor);
var cardURL = cards.getCardURL(playerHand, playerCardsOpen);
var $newCard = cards.createCard(cardURL)
cards.openUp(player, playerHand, playerCardsOpen);
playerCardsOpen+=1;
} else if (actor === "dealer"){
for (var i = dealerCardsOpen; i < dealerHand.length; i++){
cards.showBack(actor);
var cardURL = cards.getCardURL(dealerHand, i);
var $newCard = cards.createCard(cardURL);
cards.openUp(dealer, dealerHand, i);
dealerCardsOpen+=1;
}
}
}
function showTotals(actor){
var totalDealer = game.dealer.handTotal;
var totalPlayer = game.player.handTotal;
if (actor === "player"){
$totalP.text(totalPlayer);
} else if (actor === "dealer"){
$totalD.text(totalDealer);
}
}
function afterStand(){
if (dealerHand.length > 2){
fetchCard(dealer);
}
var delayTotal = (dealerHand.length - 2) * 800;
setTimeout(function(){
showTotals(dealer);
newGameButtons();
}, delayTotal);
}
function checkIfWinExists(){
var message = game.message;
if (game.winner !== null){
if (game.winner === 0){
$message.addClass('bg-danger');
} else if (game.winner === 1){
$message.addClass('bg-primary');
} else if (game.winner === 2){
$message.addClass('bg-dark');
}
cards.openUp(dealer, dealerHand, 1);
dealerCardsOpen+=1;
showTotals(dealer);
$message.text(message);
$message.show();
setTimeout(function(){
newGameButtons();
$footer.show();
}, 1500);
}
}
///// STAGE SET-UPS /////
function setUp(situation){
if (situation === 0){ // new Game
sessionStartSetUp();
} else if (situation === 1){ // existing Game
postDealSetUp();
fetchInitialCards();
}
}
function sessionStartSetUp(){
$footer.hide();
$message.hide();
$message.removeClass("bg-danger bg-primary bg-dark");
$dealBtn.show();
hidePlayerActionButtons();
$dealerSection.hide();
$playerSection.hide();
}
function postDealSetUp() {
$footer.hide();
$dealBtn.hide();
$dealerSection.show();
$playerSection.show();
}
function newGameButtons(){
hidePlayerActionButtons();
$dealBtn.text("start new game");
$dealBtn.show();
}
function consecutiveGameSetUp(){
$message.removeClass("bg-danger bg-primary bg-dark");
$message.hide();
$footer.hide();
$dealBtn.hide();
$dealBtn.text("deal the cards");
$('img').remove();
$totalD.text('~');
$totalP.text('~');
}
function showPlayerActionButtons(){
$hitBtn.show();
$standBtn.show();
}
function hidePlayerActionButtons(){
$hitBtn.hide();
$standBtn.hide();
}
///// EVENT LISTENERS /////
$dealBtn.on('click', function(e){
if (game.winner === null){
game.deal();
dealerHand = game.dealer.hand;
playerHand = game.player.hand;
POSTgameStatus();
setTimeout(function(){
postDealSetUp();
fetchInitialCards();
setTimeout(checkIfWinExists, 3000);
}, 500);
} else {
consecutiveGameSetUp();
game = new bj.Game(0);
game.deal();
dealerHand = game.dealer.hand;
playerHand = game.player.hand;
dealerCardsOpen = 0;
playerCardsOpen = 0;
POSTgameStatus();
setTimeout(function(){
postDealSetUp();
fetchInitialCards();
setTimeout(checkIfWinExists, 3000);
}, 500);
}
})
$hitBtn.on('click', function(e) {
game.hit();
POSTgameStatus();
fetchCard(player);
setTimeout(function(){
showTotals(player);
checkIfWinExists();
}, 1000)
})
$standBtn.on('click', function(e){
$hitBtn.hide();
$standBtn.hide();
game.stand();
POSTgameStatus();
cards.openUp(dealer, dealerHand, dealerCardsOpen);
dealerCardsOpen+=1;
setTimeout(function(){
afterStand();
checkIfWinExists();
}, 1000);
})
///// AJAX /////
// 1. Check if ufinished game exists on server
function checkIfUnfinishedGameExists(){
sessionStartSetUp();
$message.show();
$dealBtn.hide();
$.ajax({
url: gameURL,
type: 'GET',
/*
statusCode: {
0: function(data){ // if my identifier does not exist, create one
createGameOnServer();
console.log(data, "Identifier did not exist, created one");
}
},
*/
success: function(data) { // if it exists, check saved game status
retrieveGame(data);
console.log("Identifier existed, retrieving game data");
},
error: function(data){
createGameOnServer();
console.log("Identifier did not exist, created one");
}
});
}
// 2. Retrieves game data from server
function retrieveGame(data){
if (data.data.status === "1"){ // if unfinished game exists, import game date
importGameData(data);
console.log("Importing game data");
} else if (data.data.status === "0") { // if game was finished, create a new game
console.log("Game was finished, creating new game");
game = new bj.Game(0);
setUp(0);
}
$message.hide();
}
// 3. Posts game data to server
function POSTgameStatus(){
if (game.winner === null){
$.ajax({
url: gameURL,
type: 'POST',
data: { data: { msg: 'saving unfinished game', status: game.status, winner: game.winner, dealerHand: JSON.stringify(dealerHand), playerHand: JSON.stringify(playerHand)}},
success: function(data) {
// enable player actions?
}
});
} else {
$.ajax({
url: gameURL,
type: 'POST',
data: { data: { msg: 'next time start new game', status: 0}},
success: function(data) {
}
});
}
}
function importGameData(data){
var interimDealerHand = JSON.parse(data.data.dealerHand);
var interimPlayerHand = JSON.parse(data.data.playerHand);
var status = parseInt(data.data.status);
var playerTurn = true;
game = new bj.Game(status, playerTurn, interimDealerHand, interimPlayerHand);
dealerHand = game.dealer.hand;
playerHand = game.player.hand;
console.log("Done importing game data");
setTimeout(function(){
setUp(1);}, 750);
}
// One time action of creating the initial identifier
function createGameOnServer(){
$.ajax({
type: 'POST',
url: 'https://ce-sample-api.herokuapp.com/card_games.json',
data: { identifier: gameID, data: { msg: 'creating game ID' } },
/*
statusCode: {
422: function(data){ // such an ID exists
console.log("ups, such an ID exists already");
}
},
*/
success: function(data) {
createGameURL();
},
error: function(data){
console.log("ups, such an ID exists already");
}
});
}
function createGameURL(){
var url = 'https://ce-sample-api.herokuapp.com/card_games/';
var gameURL = url + gameID + '.json';
return gameURL;
}
});