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12 | 12 | "create.create_power_loader.brass_chunk_loader.load_5x5": "5x5 矩形",
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13 | 13 |
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14 | 14 | "create_power_loader.ponder.empty_chunk_loader_basic.header": "空的区块加载器用法",
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15 |
| - "create_power_loader.ponder.empty_chunk_loader_basic.text_1": "用空的区块加载器右击恶魂来捕获它", |
16 |
| - "create_power_loader.ponder.empty_chunk_loader_basic.text_2": "利用旋转的动力,可让被捕获的恶魂点亮机械核心……", |
17 |
| - "create_power_loader.ponder.empty_chunk_loader_basic.text_3": "……将区块加载器带入生活", |
| 15 | + "create_power_loader.ponder.empty_chunk_loader_basic.text_1": "手持空的区块加载器右击恶魂来捕获它", |
| 16 | + "create_power_loader.ponder.empty_chunk_loader_basic.text_2": "利用旋转力,可让被捕获的恶魂点亮传送门核心……", |
| 17 | + "create_power_loader.ponder.empty_chunk_loader_basic.text_3": "……并激活区块加载器", |
18 | 18 |
|
19 | 19 | "create_power_loader.ponder.andesite_chunk_loader_basic.header": "安山区块加载器的基本用法",
|
20 |
| - "create_power_loader.ponder.andesite_chunk_loader_basic.text_1": "给予旋转动力后区块加载器会保持当前区块的加载", |
| 20 | + "create_power_loader.ponder.andesite_chunk_loader_basic.text_1": "给予旋转力后区块加载器会保持当前区块的加载", |
21 | 21 | "create_power_loader.ponder.andesite_chunk_loader_basic.text_2": "当转速过慢时不会工作",
|
22 | 22 |
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23 | 23 | "create_power_loader.ponder.andesite_chunk_loader_redstone.header": "红石与安山区块加载器",
|
24 |
| - "create_power_loader.ponder.andesite_chunk_loader_redstone.text_1": "加载器工作时可以点亮比较器", |
| 24 | + "create_power_loader.ponder.andesite_chunk_loader_redstone.text_1": "区块加载器工作时产生比较器输出", |
25 | 25 | "create_power_loader.ponder.andesite_chunk_loader_redstone.text_2": "动力消失后,在区块被卸载前会有一小段延迟(可配置)",
|
26 |
| - "create_power_loader.ponder.andesite_chunk_loader_redstone.text_3": "如果在延迟期间动力复原,则区块可继续加载", |
| 26 | + "create_power_loader.ponder.andesite_chunk_loader_redstone.text_3": "如果在延迟期间动力复原,区块会保持加载", |
27 | 27 |
|
28 | 28 | "create_power_loader.ponder.brass_chunk_loader_basic.header": "黄铜区块加载器的基本用法",
|
29 |
| - "create_power_loader.ponder.brass_chunk_loader_basic.text_1": "给予旋转动力后区块加载器会保持当前区块的加载", |
| 29 | + "create_power_loader.ponder.brass_chunk_loader_basic.text_1": "给予旋转力后区块加载器会保持当前区块的加载", |
30 | 30 | "create_power_loader.ponder.brass_chunk_loader_basic.text_2": "当转速过慢时不会工作",
|
31 | 31 | "create_power_loader.ponder.brass_chunk_loader_basic.text_3": "可以通过控制面板配置加载范围……",
|
32 | 32 | "create_power_loader.ponder.brass_chunk_loader_basic.text_4": "……但更广的范围需要更高的转速",
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33 | 33 |
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34 | 34 | "create_power_loader.ponder.brass_chunk_loader_redstone.header": "红石与黄铜区块加载器",
|
35 |
| - "create_power_loader.ponder.brass_chunk_loader_redstone.text_1": "加载器工作时可以点亮比较器", |
| 35 | + "create_power_loader.ponder.brass_chunk_loader_redstone.text_1": "区块加载器工作时产生比较器输出", |
36 | 36 | "create_power_loader.ponder.brass_chunk_loader_redstone.text_2": "动力消失后,在区块被卸载前会有一小段延迟(可配置)",
|
37 |
| - "create_power_loader.ponder.brass_chunk_loader_redstone.text_3": "如果在延迟期间动力复原,则区块可继续加载", |
38 |
| - |
39 |
| - "create_power_loader.ponder.brass_chunk_loader_contraptions.header": "区块加载器与动态结构", |
40 |
| - "create_power_loader.ponder.brass_chunk_loader_contraptions.text_1": "黄铜区块加载器也可在动态结构上使用", |
41 |
| - "create_power_loader.ponder.brass_chunk_loader_contraptions.text_2": "可一直加载动态结构周围3x3区块", |
42 |
| - "create_power_loader.ponder.brass_chunk_loader_contraptions.text_3": "组装后,则不再需要旋转动力来启动", |
43 |
| - "create_power_loader.ponder.brass_chunk_loader_contraptions.text_4": "它们也能在固定的结构上工作" |
| 37 | + "create_power_loader.ponder.brass_chunk_loader_redstone.text_3": "如果在延迟期间动力复原,区块会保持加载", |
| 38 | + |
| 39 | + "create_power_loader.ponder.brass_chunk_loader_contraptions.header": "加载动态结构周围的区块", |
| 40 | + "create_power_loader.ponder.brass_chunk_loader_contraptions.text_1": "黄铜区块加载器也可在动态结构上工作", |
| 41 | + "create_power_loader.ponder.brass_chunk_loader_contraptions.text_2": "这些区块加载器总是加载动态结构周围3x3的区块", |
| 42 | + "create_power_loader.ponder.brass_chunk_loader_contraptions.text_3": "组装后,不再需要旋转力来运转", |
| 43 | + "create_power_loader.ponder.brass_chunk_loader_contraptions.text_4": "它们也能在静止的结构上工作", |
| 44 | + |
| 45 | + "create_power_loader.ponder.brass_chunk_loader_station.header": "为列车站加载区块", |
| 46 | + "create_power_loader.ponder.brass_chunk_loader_station.text_1": "黄铜区块加载器可以附加在列车站上", |
| 47 | + "create_power_loader.ponder.brass_chunk_loader_station.text_2": "将其以正确的方向放置在列车站旁边", |
| 48 | + "create_power_loader.ponder.brass_chunk_loader_station.text_3": "这些区块加载器不需要旋转力,但正常情况下不会运转", |
| 49 | + "create_power_loader.ponder.brass_chunk_loader_station.text_4": "当一节列车到达站点时,区块加载器旁边3x3的区块将会被加载", |
| 50 | + "create_power_loader.ponder.brass_chunk_loader_station.text_5": "列车发车时,这些区块将再次被卸载" |
44 | 51 | }
|
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