layouts: set real size/position for FSMODE_MAXIMIZED #9232
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Describe your PR, what does it fix/add?
Closes #9214Is there anything you want to mention? (unchecked code, possible bugs, found problems, breaking compatibility, etc.)
If there is a reason behind
m_vSize
being used instead ofm_vRealSize
, I did not get it. Has been introduced in #1831. I tested scaling my monitor while having a game fullscreen and Hyprland adapts the window position just fine. (Issue linked to the PR)Is it ready for merging, or does it need work?
Ready, but please test it. I did not find any issues with it.