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preferred mode now trys first 3 modes if preferred fails before erroring #9246

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Jan 31, 2025
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17 changes: 14 additions & 3 deletions src/helpers/Monitor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -435,7 +435,7 @@ bool CMonitor::applyMonitorRule(SMonitorRule* pMonitorRule, bool force) {

// accumulate requested modes in reverse order (cause inesrting at front is inefficient)
std::vector<SP<Aquamarine::SOutputMode>> requestedModes;
std::string requestedStr = "preferred";
std::string requestedStr = "unknown";

// use sortFunc, add best 3 to requestedModes in reverse, since we test in reverse
auto addBest3Modes = [&](auto const& sortFunc) {
Expand All @@ -446,13 +446,24 @@ bool CMonitor::applyMonitorRule(SMonitorRule* pMonitorRule, bool force) {
requestedModes.insert(requestedModes.end(), sortedModes.rbegin(), sortedModes.rend());
};

// last fallback is preferred mode, btw this covers resolution == Vector2D()
// last fallback is always preferred mode
if (!output->preferredMode())
Debug::log(ERR, "Monitor {} has NO PREFERRED MODE", output->name);
else
requestedModes.push_back(output->preferredMode());

if (RULE->resolution == Vector2D(-1, -1)) {
if (RULE->resolution == Vector2D()) {
requestedStr = "preferred";

// fallback to first 3 modes if preferred fails/doesn't exist
requestedModes = output->modes;
if (requestedModes.size() > 3)
requestedModes.erase(requestedModes.begin() + 3, requestedModes.end());
std::ranges::reverse(requestedModes.begin(), requestedModes.end());

if (output->preferredMode())
requestedModes.push_back(output->preferredMode());
} else if (RULE->resolution == Vector2D(-1, -1)) {
requestedStr = "highrr";

// sort prioritizing refresh rate 1st and resolution 2nd, then add best 3
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