Version: v1.0.0
The current version of i3D.net
ONE Game Hosting SDK code used in this plugin is referenced here.
The plugin provides Unreal game servers with the ability to communicate over TCP with the i3D.net ONE Platform, for easy and efficient scaling of game servers.
- Integration guide - How to integrate the plugin into a game server.
- Sample game - An example of how to use the plugin.
- Plugin package - How to package the plugin.
The i3D.net Game Hosting SDK works on Windows and Linux. If something doesn’t work, please file an issue.
The documentation for the entire ONE Platform can be found here.
Supported platforms: - Windows 10 Pro - Ubuntu 18.04
- Minimum compatible Unreal version: 4.25
- Native SDK libraries require C++ Redistributable 2015 to be installed on Windows. Download the installer and follow its instructions:
- Download the
ONE Game Hosting Plugin
from the Unreal Marketplace. - Copy the plugin folder into
C:\Program Files\Epic Games\UE_4.26\Engine\Plugins
. - In Unreal Editor, select Edit > Plugins menu.
- Select the plugin from step 1 and click Enable.
- Relaunch the Unreal Editor and open your game.
- Click Add New > Blueprint Class and search for class
One Arcus Server
. - Drag in the new
One Arcus Server
into a persistent level, so that theOne Arcus Server
persist during the whole game life cycle. - Refer to the arcus example on how to set up and use the component.
- Test.
There is an example of a dedicated game server using the ONE Game Hosting Plugin
available here.
There are two ways to test a Game Server that is running an One Arcus Server
:
- The SDK contains a Fake Agent that can connect and simulate a real deployment. Build and run instructions can be found here.
- The Game Server can be uploaded to a live One Development Platform Deployment. See here.
Testing can be performed either in Unreal Editor or on a build running in headless mode.
Optional - for developers that need to build and package the plugin locally.
- Add
C:\Program Files\Epic Games\UE_4.26\Engine\Build\BatchFiles
in thePATH
environment variable - Build the Arcus plugin:
2.1 For the following steps: the
one-gamehosting-sdk-unreal
repository is cloned in the folder%USERPROFILE%/source/repos/one-gamehosting-sdk-unreal
. 2.2 Run the following command to build the sdk plugin:WhereRunUAT.bat BuildPlugin -plugin="%USERPROFILE%/source/repos/one-gamehosting-sdk-unreal/4.26/ONEGameHostingPlugin/ONEGameHostingPlugin.uplugin" -package="%USERPROFILE%/.../Plugins/ONEGameHostingPlugin"
...
is the working directory where you want to copy the plugin. 2.3. Copy theONEGameHostingPlugin
into Unreal Engine plugin directory:C:\Program Files\Epic Games\UE_4.26\Engine\Plugins\One
, since it cannot be set directly via their toolchain.
- Follow the Linux Quick Start for instructions on how to build the Unreal Engine locally.
- For the following steps: the
UnrealEngine
is cloned in the folder~/src/UnrealEngine/
and theone-gamehosting-sdk-unreal
is cloned in the folder~/src/one-gamehosting-sdk-unreal
. Make sure that the folder is created~/src/One
. - Build the Arcus plugin:
3.1 Run the following command:
3.2 Copy the folder
~/src/UnrealEngine/Engine/Build/BatchFiles/RunUAT.sh BuildPlugin -plugin=../one-gamehosting-sdk-unreal/4.26/ONEGameHostingPlugin/ONEGameHostingPlugin.uplugin -package=../One/ONEGameHostingPlugin -TargetPlatform=Linux
~/src/One/ONEGameHostingPlugin
in~/src/UnrealEngine/Engine/Plugin/One/ONEGameHostingPlugin
Optional - The target audiance is software developers that want to build the plugin locally without using pre-built plugin from Unreal marketplace. The technical guide can be found here.