Releases: inkle/ink-unity-integration
1.2.1 is out!
🎉 1.2.0 is out! 🎉
• 🎉 Updated Ink to 1.2.0! See whats new!
• Some significant editor performance improvements
• #173 Add support for automatically adding #INK_RUNTIME
and #INK_EDITOR
defines. Go to Project Settings -> Ink Settings
to toggle it!
1.1.8 is out!
• Update the demo scene to Unity 2020.3.25f1 to improve compatibility with more recent versions
• Fixes a missing GUIStyle in the Ink Player Window in recent versions of Unity
• Optimise the Ink Player Window for large projects
• Automatically populate the changelog on the startup window
1.1.7 is out!
- Rework of the plugin's INCLUDE hierarchy system, allowing for previously unhandled valid setups.
- Changes the OpenInEditor function to use AssetDatabase.OpenAsset, which correctly uses the OS file editor.
- Prevents the Ink Player Window from showing itself when scripts are recompiled.
1.1.5 is out!
Minor one!
- Adds InkSettings.suppressStartupWindow, which can be used to prevent this window from appearing (requested for some CI/CD pipelines).
- Adds links to Discord for community support in help menu, startup window and setting menu.
- Fixes an issue where InkSettings ScriptableObjects wouldn't be unloaded.
- Updates build documentation for this plugin
1.1.3 is out!
This release fixes a bug with the Ink Player Window in 1.1.2, and hopefully resolves the last of issues with the auto-UPM release system we've set up.
1.1.2 is out!
This release includes last week's release of ink 1.1.1.
Other changes:
The InkCompiler.OnCompileInk event now fires once when the compilation stack completes and returns an array of compiled files
Fixes some async threading issues when compiling
Enables installing via the package manager
Choice tags can be viewed by hovering choices in the Ink Player Window
Adds JSON formatting for save states copied or saved via the Ink Player Window
Use the Unity Progress API to show compilation. Useful for large ink projects!
Included files now show their own included files in the Inspector
Various optimisations
1.0.2 is out!
No changes! This exists only to nudge the build at OpenUPM, which is stuck on a slightly earlier commit that has issues on Unity 2019.
1.0.0 is out!
GOSH IT'S 1.0.0 🎉🎉🎉
- Update ink to 1.0.0
- Ink Editor Window: Allow resizing (some) panels
- Ink Editor Window: Named content panel
- Ink Editor Window: Improved performance for large stories
- Allow compiling include files that don't have the .ink file extension
- Remove ability to use a custom inklecate (legacy compiler)
- Fixes settings menu on 2020+
- Improved migration from earlier versions
- Moved persistent compilation tracking code from InkLibrary into InkCompiler
- Use Unity's new ScriptableSingleton for InkLibrary, InkSettings and InkCompiler on 2020+
0.9.71 is out!
This resolves some compilation queue issues for users with many separate ink stories.
It should also make the InkLibrary file more robust, and fix a rare issue preventing Unity from automatically compiling scripts.