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game.go
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package main
import (
"bytes"
"errors"
"fmt"
"math"
"math/rand"
"strconv"
"time"
)
const (
Up = iota
Down
Left
Right
KpUp = 0x41
KpDown = 0x42
KpLeft = 0x44
KpRight = 0x43
)
type GameTicker struct {
d time.Duration
ticker *time.Ticker
}
func (t *GameTicker) GetChan() <-chan time.Time {
return t.ticker.C
}
func (t *GameTicker) Stop() {
t.ticker.Stop()
}
func (t *GameTicker) Dur() string {
return t.d.String()
}
func (t *GameTicker) Incr() {
t.d = time.Duration(float64(t.d) - (float64(t.d) * math.Pow(0.5, 5.0))) // * time.Microsecond
t.ticker.Reset(t.d)
}
type Game struct {
buf [][]byte
bsize [2]int
keyCh chan byte
snake *Snake
food [2]int
ticker *GameTicker
score int
// becomes false if snake touches
// borders or bites itself
snakeIsSafe bool
}
func (g *Game) eraseSnake() {
for _, cell := range *g.snake.Body {
r, c := cell.GetPos()
g.buf[r][c] = ' '
}
}
func (g *Game) plotSnake() {
for _, cell := range *g.snake.Body {
r, c := cell.GetPos()
g.buf[r][c] = '*'
}
}
func (g *Game) plotFood() {
g.buf[g.food[0]][g.food[1]] = '$'
}
func (g *Game) touchedBorder() bool {
head := g.snake.Head()
return !((0 < head[0] && head[0] < g.bsize[0]) &&
(0 < head[1] && head[1] < g.bsize[1]))
}
func (g *Game) genFood() {
pos := g.snake.Head()
if pos == g.food { // or food is in default location
// NOTE: since this is a bit slow we can pre-compute
// values and then consume them as they're used.
// We can use a buffered channel for this.
x := rand.Intn(g.bsize[0] - 1)
y := rand.Intn(g.bsize[1] - 1)
if x == 0 {
x++
}
if y == 0 {
y++
}
g.food = [2]int{x, y}
g.snake.Grow()
g.IncrScoreAndTicker()
g.DisplayScore()
}
}
func (g *Game) Refresh() {
g.eraseSnake()
g.plotFood()
if g.snakeIsSafe {
if err := g.snake.Move(); err != nil {
g.snakeIsSafe = false
}
g.genFood()
g.plotSnake()
if g.touchedBorder() {
g.snakeIsSafe = false
}
} else {
g.plotSnake()
g.plotGameOver()
}
g.flush()
}
func (g *Game) plotGameOver() {
msg := []byte("You lose! Press Ctrl+C to quit. ")
r := g.bsize[0] / 2
c := (g.bsize[1] / 2)
if c-20 > 0 {
c -= 20
}
for i, ch := range msg {
if c+i >= g.bsize[1] {
g.buf[r][c+i] = '$'
break
}
g.buf[r][c+i] = ch
}
strScore := []byte(" Your score is: ")
strScore = append(strScore, []byte(strconv.Itoa(g.score))...)
for i, ch := range strScore {
if c+i >= g.bsize[1] {
g.buf[r+1][c+i] = '$'
break
}
g.buf[r+1][c+i] = ch
}
}
func (g *Game) flush() {
fmt.Printf("\x1b[H\x1b[0J%s\r\n", bytes.Join(g.buf, []byte("\r\n")))
}
func (g *Game) Plot(r, c int, ch byte) {
g.buf[r][c] = ch
}
func (g *Game) Start() {
g.DisplayScore()
go func() {
for key := range g.keyCh {
if !g.validKP(key) {
continue
}
g.snake.ChangeDir(key)
}
}()
}
func (g *Game) validKP(key byte) bool {
return key == KpUp || key == KpDown ||
key == KpLeft || key == KpRight
}
func (g *Game) Tick() <-chan time.Time {
return g.ticker.GetChan()
}
func (g *Game) Stop() {
g.ticker.Stop()
}
func (g *Game) IncrScoreAndTicker() {
g.ticker.Incr()
g.score += 50
}
func (g *Game) DisplayScore() {
strScore := []byte("Score: ")
strScore = append(strScore, []byte(strconv.Itoa(g.score))...)
for i, ch := range strScore {
g.buf[g.bsize[0]+1][i] = ch
}
}
func NewGame(snake *Snake, r, c int, keyCh chan byte) *Game {
rand.Seed(time.Now().UnixNano())
br, bc, buf := makeBuf(r, c)
food := [2]int{16, 22}
bsize := [2]int{br, bc}
tickDur := 120 * time.Millisecond
ticker := &GameTicker{tickDur, time.NewTicker(tickDur)}
return &Game{buf, bsize, keyCh, snake, food, ticker, 0, true}
}
func makeBuf(r, c int) (int, int, [][]byte) {
buf := make([][]byte, r-1)
br := r - 3
bc := c - 1
for i := range buf {
buf[i] = make([]byte, c)
for j := range buf[i] {
if i == 0 || i == br {
buf[i][j] = '-' // top and bottom border
} else if (j == 0 || j == bc) && i < br {
buf[i][j] = '|' // left and right border
} else {
buf[i][j] = ' ' // fill the buffer with spaces
}
}
}
return br, bc, buf
}
type cell struct {
pos [2]int
dir int
}
func (s *cell) GetPos() (int, int) {
return s.pos[0], s.pos[1]
}
func (s *cell) Move() {
switch s.dir {
case Up:
s.pos[0]--
case Down:
s.pos[0]++
case Left:
s.pos[1]--
case Right:
s.pos[1]++
}
}
func (s *cell) GetPrevPos() [2]int {
switch s.dir {
case Up:
return [2]int{s.pos[0] + 1, s.pos[1]}
case Down:
return [2]int{s.pos[0] - 1, s.pos[1]}
case Left:
return [2]int{s.pos[0], s.pos[1] + 1}
case Right:
return [2]int{s.pos[0], s.pos[1] - 1}
}
return [2]int{}
}
type Snake struct {
Body *[]cell
}
func (s *Snake) Move() error {
var err error
prevDir := (*s.Body)[0].dir
for i := range *s.Body {
(*s.Body)[i].Move()
if i == 0 {
continue
}
if (*s.Body)[i].pos == (*s.Body)[0].pos {
err = errors.New("snake bit self")
}
// transfer direction
tmp := (*s.Body)[i].dir
(*s.Body)[i].dir = prevDir
prevDir = tmp
}
return err // complete movement then report
}
func (s *Snake) Head() [2]int {
return (*s.Body)[0].pos
}
func (s *Snake) ChangeDir(key byte) {
prevDir := (*s.Body)[1].dir
var dir int
switch {
case key == KpUp && prevDir != Down:
dir = Up
case key == KpDown && prevDir != Up:
dir = Down
case key == KpLeft && prevDir != Right:
dir = Left
case key == KpRight && prevDir != Left:
dir = Right
default:
return
}
(*s.Body)[0].dir = dir
}
func (s *Snake) Grow() {
last := (*s.Body)[len((*s.Body))-1]
(*s.Body) = append((*s.Body), cell{dir: last.dir, pos: last.GetPrevPos()})
}
func NewSnake() *Snake {
var b []cell
for i := 20; i > 5; i-- {
b = append(b, cell{dir: Right, pos: [2]int{1, i}})
}
return &Snake{&b}
}