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I did some more tests and here are the numbers: Comparison of legacy and tensor pipeline wrt speed and memory usage (variables: number of frames, voxel size): Even if the voxel size increases, the tensor pipeline runs in more or less the same time which is not the case for the legacy pipeline. |
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Your workflow has an overhead for input data conversion. How much does that cost? |
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Hi. I tried out both the legacy and tensor based TSDF integration pipelines. My workflow is something like I shared here: #4655
I am a using Open3D 0.14.1 on WSL2 and I have an intel 7th gen i7 with GTX 1070. For a scene with 828 frames, the average time I get for a scene reconstruction with the tensor/VoxelBlockGrid based integration is ~42 seconds. The time for the legacy system is around 45-48 seconds. The other overlapping variables are kept the same. I was expecting a larger time difference between the two. Is there something I am missing to understand?
Thanks
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