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InterpolationTest.gltf fails to load, crashes with "Inconsistent animation sampling" #2384

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stephengold opened this issue Mar 5, 2025 · 0 comments

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@stephengold
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InterpolationTest.gltf has been included in the glTF-Sample-Assets test suite since its inception.
https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/InterpolationTest

When I try to load it using jme3-plugins, I get warnings followed by a crash:

Mar 05, 2025 10:33:28 AM com.jme3.scene.plugins.gltf.GltfLoader readAnimation
WARNING: JME only supports linear interpolation for animations
Mar 05, 2025 10:33:28 AM com.jme3.scene.plugins.gltf.GltfLoader readAnimation
WARNING: JME only supports linear interpolation for animations
com.jme3.asset.AssetLoadException: An error occurred loading InterpolationTest/glTF/InterpolationTest.gltf
	at com.jme3.scene.plugins.gltf.GltfLoader.loadFromStream(GltfLoader.java:181)
	at com.jme3.scene.plugins.gltf.GltfLoader.load(GltfLoader.java:107)
	at com.jme3.asset.DesktopAssetManager.loadLocatedAsset(DesktopAssetManager.java:274)
	at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:390)
	at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:441)
	at com.github.stephengold.wrench.test.CompareLoaders.loadModel(CompareLoaders.java:889)
	at com.github.stephengold.wrench.test.CompareLoaders.loadModel(CompareLoaders.java:855)
	at com.github.stephengold.wrench.test.CompareLoaders.onAction(CompareLoaders.java:496)
	at jme3utilities.ui.DefaultInputMode.onAction(DefaultInputMode.java:186)
	at com.jme3.input.InputManager.invokeActions(InputManager.java:174)
	at com.jme3.input.InputManager.onKeyEventQueued(InputManager.java:474)
	at com.jme3.input.InputManager.processQueue(InputManager.java:871)
	at com.jme3.input.InputManager.update(InputManager.java:923)
	at com.jme3.app.LegacyApplication.update(LegacyApplication.java:810)
	at com.jme3.app.SimpleApplication.update(SimpleApplication.java:249)
	at com.jme3.system.lwjgl.LwjglWindow.runLoop(LwjglWindow.java:707)
	at com.jme3.system.lwjgl.LwjglWindow.run(LwjglWindow.java:797)
	at java.base/java.lang.Thread.run(Thread.java:840)

Caused by: com.jme3.asset.AssetLoadException: Inconsistent animation sampling 
	at com.jme3.scene.plugins.gltf.TrackData.checkTimesConsistency(TrackData.java:191)
	at com.jme3.scene.plugins.gltf.TrackData.update(TrackData.java:175)
	at com.jme3.scene.plugins.gltf.GltfLoader.readAnimation(GltfLoader.java:906)
	at com.jme3.scene.plugins.gltf.GltfLoader.loadFromStream(GltfLoader.java:162)
	... 17 more

I discovered issue while testing JME v3.8.0-alpha4. However, the behavior hasn't changed since at least JME v3.2.4-stable, so I don't consider this a regression.

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