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Added Test Class for SingleLayerInfluenceMask #2218

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/*
* Copyright (c) 2024 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.model.anim;

import com.jme3.anim.AnimComposer;
import com.jme3.anim.ArmatureMask;
import com.jme3.anim.SingleLayerInfluenceMask;
import com.jme3.anim.SkinningControl;
import com.jme3.anim.tween.action.ClipAction;
import com.jme3.anim.util.AnimMigrationUtils;
import com.jme3.app.SimpleApplication;
import com.jme3.font.BitmapFont;
import com.jme3.font.BitmapText;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.light.DirectionalLight;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Spatial;

/**
* Tests {@link SingleLayerInfluenceMask}.
*
* The test runs two simultaneous looping actions on seperate layers.
* <p>
* The test <strong>fails</strong> if the visible dancing action does <em>not</em>
* loop seamlessly when using SingleLayerInfluenceMasks. Note that the action is not
* expected to loop seamlessly when <em>not</em> using SingleLayerArmatureMasks.
* <p>
* Press the spacebar to switch between using SingleLayerInfluenceMasks and masks
* provided by {@link ArmatureMask}.
*
* @author codex
*/
public class TestSingleLayerInfluenceMask extends SimpleApplication implements ActionListener {

private Spatial model;
private AnimComposer anim;
private SkinningControl skin;
private boolean useSLIMask = true;
private BitmapText display;

public static void main(String[] args) {
TestSingleLayerInfluenceMask app = new TestSingleLayerInfluenceMask();
app.start();
}

@Override
public void simpleInitApp() {

flyCam.setMoveSpeed(30f);

DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal());
dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
rootNode.addLight(dl);

BitmapFont font = assetManager.loadFont("Interface/Fonts/Default.fnt");
display = new BitmapText(font);
display.setSize(font.getCharSet().getRenderedSize());
display.setText("");
display.setLocalTranslation(5, context.getSettings().getHeight()-5, 0);
guiNode.attachChild(display);

inputManager.addMapping("reset", new KeyTrigger(KeyInput.KEY_SPACE));
inputManager.addListener(this, "reset");

setupModel();

}
@Override
public void simpleUpdate(float tpf) {
cam.lookAt(model.getWorldTranslation(), Vector3f.UNIT_Y);
}
@Override
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("reset") && isPressed) {
model.removeFromParent();
setupModel();
}
}

private void setupModel() {

model = assetManager.loadModel("Models/Sinbad/SinbadOldAnim.j3o");
AnimMigrationUtils.migrate(model);
anim = model.getControl(AnimComposer.class);
skin = model.getControl(SkinningControl.class);

if (useSLIMask) {
SingleLayerInfluenceMask walkLayer = new SingleLayerInfluenceMask("idleLayer", anim, skin);
walkLayer.addAll();
walkLayer.makeLayer();
SingleLayerInfluenceMask danceLayer = new SingleLayerInfluenceMask("danceLayer", anim, skin);
danceLayer.addAll();
danceLayer.makeLayer();
} else {
anim.makeLayer("idleLayer", ArmatureMask.createMask(skin.getArmature(), "Root"));
anim.makeLayer("danceLayer", ArmatureMask.createMask(skin.getArmature(), "Root"));
}

setSLIMaskInfo();
useSLIMask = !useSLIMask;

ClipAction clip = (ClipAction)anim.action("Dance");
clip.setMaxTransitionWeight(.9f);
ClipAction clip2 = (ClipAction)anim.action("IdleTop");
clip2.setMaxTransitionWeight(.8f);

anim.setCurrentAction("Dance", "danceLayer");
anim.setCurrentAction("IdleTop", "idleLayer");

rootNode.attachChild(model);

}
private void setSLIMaskInfo() {
display.setText("Using SingleLayerInfluenceMasks: "+useSLIMask+"\nPress Spacebar to switch masks");
}

}
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