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Fix Fog in Lighting.frag #2364

Merged
merged 3 commits into from
Feb 17, 2025
Merged

Fix Fog in Lighting.frag #2364

merged 3 commits into from
Feb 17, 2025

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yaRnMcDonuts
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This PR addresses this issue: #2363

@yaRnMcDonuts
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yaRnMcDonuts commented Feb 8, 2025

I also removed a line of code that listed the author of the fog where it gets implemented in Lighting.frag.

Crediting the author of each individual feature or code segment throughout a fragment shader does not seem like a good practice and would quickly make the file cluttered with unnecessary comments if more people did this.

And it is ultimately unnecessary considering github already keeps track of who made each commit.

But to ensure they still are credited for their work, I added a comment at the top of MaterialFog.glsllib listing them as the original author of this feature.

@stephengold stephengold linked an issue Feb 8, 2025 that may be closed by this pull request
@stephengold stephengold added the bug Something that is supposed to work, but doesn't. More severe than a "defect". label Feb 11, 2025
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I plan to merge this PR in 24 hours.

@yaRnMcDonuts yaRnMcDonuts merged commit becdf50 into master Feb 17, 2025
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@stephengold stephengold added this to the v3.8.0 milestone Feb 22, 2025
@yaRnMcDonuts yaRnMcDonuts deleted the yaRnMcDonuts-patch-6 branch February 24, 2025 02:38
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compile error in Common/MatDefs/Light/Lighting.frag
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