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Support a Macro Rotation #4

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jdalley opened this issue Aug 31, 2020 · 0 comments
Open

Support a Macro Rotation #4

jdalley opened this issue Aug 31, 2020 · 0 comments
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@jdalley
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jdalley commented Aug 31, 2020

Right now it's not possible to just specify a combat script that calls macros after setting a target using the in-game target command.

It would be cool to create a script possibility like this with a new scriptType, combatMacro:

 {
        "addAttack": false,
        "commandList": [
            {
                "command": "fe1",
                "parse": {
                    "moveNextWhen": "You are no longer busy"
                }
            },
            {
                "command": "fe2",
                "parse": {
                    "moveNextWhen": "You are no longer busy"
                }
            },
            {
                "command": "fe3",
                "parse": {
                    "moveNextWhen": "You are no longer busy"
                }
            },
            {
                "command": "fe4",
                "parse": {
                    "moveNextWhen": "You are no longer busy"
                }
            },
            {
                "command": "fe5",
                "parse": {
                    "moveNextWhen": "You are no longer busy"
                }
            }
        ],
        "scriptFriendlyName": "Macro: fe1-fe5",
        "scriptName": "macroRotation2ha",
        "scriptType": "combatMacro",
        "shouldKill": true,
        "shouldKillParse": "With massive force",
        "stanceCommand": "wgrip"
    },

The script should take the target you want to set as target in-game, and set that target as the script begins.

@jdalley jdalley self-assigned this Aug 31, 2020
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