Releases: jdipalermo27/Project-Contender
Patch v0.0.8
Universal Changes
Adds buffer to tech window and dashing.
Removes staling.
Mario
Fireball -
~[-] Damage: 5 --> 2
Luigi
Fireball
~[R] Initial Speed: 0.9 --> 0.7
~[R] GFX Size: 2.8 --> 5.6
Hitbox 0 -
~[+] Damage: 9 --> 12
~[+] Size: 1 --> 2
Bowser
~[+] Jumpsquat: 6 --> 5
~[+] FAF:
Whirling Fortress
Hit 1
Hitbox 0 -
~[+] BKB: 70 --> 115
[] KBG: 80 --> 40
Jab 1
~[+] FAF: 20 --> 15
Grab
Hitbox 1 -
~[+] Size: 4.3 --> 5.5
Hitbox 2 -
~[+] Size: 3.3 --> 5.5
Dash Grab
Hitbox 1 -
~[+] Size: 4.3 --> 5.5
Hitbox 2 -
~[+] Size: 3.3 --> 5.5
Pivot Grab
Hitbox 1 -
~[+] Size: 4.3 --> 5.5
Hitbox 2 -
~[+] Size: 3.3 --> 5.5
Forward Throw
~[+] KBG: 64 --> 70
~[+] Angle: 45 --> 40
Back Throw
~[+] KBG: 64 --> 70
~[+] Angle: 45 --> 50
Up Throw
~[+] BKB: 0 --> 60
~[+] KBG: 100 --> 50
Yoshi
~[+] Can now jump out of shield.
Samus
UPSMASH
Active Frames: 49 --> 32
Hit 1
Hitbox 0
~[+] Angle: 130 --> 85
~[R] Active Frames: 3 --> 12
~[+] Damage: 6 --> 23
~[-] KBG: 120 --> 60
Hitbox 1
~[+] Angle: 130 --> 85
~[R] Active Frames: 3 --> 12
~[+] Damage: 6 --> 23
~[-] KBG: 120 --> 60
Hit 2
Removed
Hit 3
Removed
Hit 4
Removed
Hit 5
Removed
UPAIR
Hitbox 0 -
~[+] Damage: 4 --> 9
Hitbox 1 -
~[+] Damage: 4 --> 9
Hitbox 2 -
~[+] Damage: 4 --> 9
Sheik
DAIR
~[-] Landing Lag: 1 --> 3
Wario
Walk Acceleration: .1 --> .13
Stopping Velocity: .07 --> .085
Run Initial Velocity: 1.35 --> 1.55
Guard On Max Momentum: 1.3 --> 0
Jump Squat: 5 --> 3
Jump X Initial Velocity: .95 --> 1.3
Jump Y Initial Velocity: 2.3 --> 2.55
Ground to Air Jump Momentum Multiplier: .9 --> 1
Jump X Initial Velocity: 1.3 --> 1.4
Hop Y Initial Velocity: 1.61 --> 1.65
Gravity: .0842 --> .112
Terminal Velocity: 1.4 --> 1.85
Fastfall Terminal Velocity: 1.96 --> 2.4
Nair Landing Lag: 10 --> 7
Fair Landing Lag: 16 --> 8
Bair Landing Lag: 30 --> 12
Dair Landing Lag: 19 --> 17
Falco
DTILT
Hitbox 0 -
~[+] KBG: 90 --> 115
Hitbox 1 -
~[+] KBG: 90 --> 115
Hitbox 2 -
~[+] KBG: 90 --> 115
~[+] Damage: 9 --> 12
NAIR
~[+]Landing Lag: 9 --> 7
FAIR
Hit 1
Hitbox 0 -
~[+] Damage 2 --> 14
[] Angle: 365 --> 40
[] BKB: 0 --> 30
[] KBG: 40 --> 100
~[+] Rehit Rate: 8 --> 0
~[+] SDI Multiplier: 0.8 --> 1.0
~[+] Hitlag Multiplier: 0.7 --> 1.0
Hitbox 1 -
~[+] Damage 2 --> 14
[] Angle: 365 --> 40
~[+] Rehit Rate: 8 --> 0
~[+] SDI Multiplier: 0.8 --> 1.0
~[+] Hitlag Multiplier: 0.7 --> 1.0
Hit 2
Hitbox 0 -
[] Damage: 3 --> 8
[] BKB: 80 --> 30
[] KBG: 60 --> 80
~[+] SDI Multiplier: 0 --> 1.0
~[+] Hitlag Multiplier: 2.0 --> 1.0
Hitbox 1 -
[] Damage: 3 --> 8
[] BKB: 80 --> 30
[] KBG: 60 --> 80
~[+] SDI Multiplier: 0 --> 1.0
~[+] Hitlag Multiplier: 2.0 --> 1.0
UP Special
~[+] Special Fall Max H Speed: 0.4 --> 1.0
DOWN SPECIAL
~[+] Tripping Rate: 0.4 --> 1.0
Snake
UPTILT
Hit 1
Hitbox 0 -
~[-] Size: 6 --> 4
Hitbox 1 -
~[-] Size: 5 --> 3
Hitbox 2 -
~[-] Size: 5 --> 3
Hit 2
Hitbox 0 -
~[-] Size: 7 --> 4
Hitbox 1 -
~[-] Size: 5 --> 2
Hitbox 2 -
~[-] Size: 6 --> 3
FORWARD SMASH
Hitbox 0 -
~[+] Startup: 41 --> 21
~[-] Damage: 22 --> 16
Hitbox 1 -
~[+] Startup: 41 --> 21
~[-] Damage: 22 --> 16
Mr. Game and Watch
DAIR
~[-] Landing Lag: 1 --> 8
R.O.B.
Down Tilt
Hitbox 0 -
[] Angle: 75 --> 40
[]KBG: 100 --> 50
[]BKB: 2 --> 30
Hitbox 1 -
[] Angle: 80 --> 60
[]KBG: 100 --> 50
[]BKB: 2 --> 30
Hitbox 2 -
[] Angle: 90 --> 80
[]KBG: 100 --> 50
[]BKB: 2 --> 30
Hitbox 3 -
[]KBG: 100 --> 50
[]BKB: 2 --> 30
Patch v0.0.7
Contender v0.0.6 --> Contender v0.0.7
Added marc pack stages
Universal Changes
Buffer is now set by handicap = handicap/10
Samus
Size: 1.015 --> 1.0
Hop Y Initial Velocity: 1.766 --> 1.5
Upsmash -
Hit 1
Hitbox 0
~[+] Damage: 4 --> 6
~[+] KBG: 50 --> 120
Hitbox 1
~[+] Damage: 4 --> 6
~[+] KBG: 50 --> 120
Hit 2
Hitbox 0
~[+] Damage: 4 --> 6
~[+] KBG: 50 --> 120
~[+] BKB: 35 --> 50
Hitbox 1
~[+] Damage: 4 --> 6
~[+] KBG: 50 --> 120
~[+] BKB: 35 --> 50
Hit 3
Hitbox 0
~[+] Damage: 4 --> 6
~[+] KBG: 50 --> 120
~[+] BKB: 35 --> 50
Hitbox 1
~[+] Damage: 4 --> 6
~[+] KBG: 50 --> 120
~[+] BKB: 35 --> 50
Hit 4
Hitbox 0
~[+] Damage: 4 --> 6
~[+] KBG: 50 --> 120
~[+] BKB: 35 --> 50
Hitbox 1
~[+] Damage: 4 --> 6
~[+] KBG: 50 --> 120
~[+] BKB: 35 --> 50
Fair -
2.0 frame speed modifier on frame 7 to 32 of animation
Upair -
Hitbox 1 -
Base Knockback: 40 --> 60
Knockback Growth: 105 --> 50
Luigi
Fireball Velocity: 1.25 -->0.9
Fireball Activity: 50 --> 120
Metaknight
TORNADO
Remove the launching hits
UPTILT
Hit 1
~[-] Remove
Hit 2
Hitbox 2 -
~[-] Size: 10 --> 6
DOWNTILT
Hitbox 1 -
~[-] Damage: 5 --> 4
Hitbox 2 -
~[-] Damage: 6 --> 4
Hitbox 3 -
~[-] Damage: 7 --> 4
FORWARD TILT
Hit 1
Hitbox 0 -
~[-] Damage: 4 --> 2
Hitbox 1 -
~[-] Damage: 4 --> 2
Hitbox 2 -
~[-] Damage: 4 --> 2
Hit 2
Hitbox 0 -
~[-] Damage: 3 --> 2
Hitbox 1 -
~[-] Damage: 3 --> 2
Hitbox 2 -
~[-] Damage: 3 --> 2
Hit 3
Hitbox 0 -
~[-] Damage: 5 --> 4
Hitbox 1 -
~[-] Damage: 5 --> 4
Hitbox 2 -
~[-] Damage: 5 --> 4
FORWARD SMASH
Hitbox 0 -
~[-] Damage: 14 --> 10
Hitbox 1 -
~[-] Damage: 14 --> 10
Hitbox 2 -
~[-] Damage: 14 --> 10
Hitbox 3 -
~[-] Damage: 14 --> 10
NAIR
Hitbox 0 -
~[-] Startup: 3 --> 5
~[-] Damage: 12 --> 10
~[-] Active Frames: 21 --> 5
Hitbox 1 -
~[-] Startup: 3 --> 5
~[-] Damage: 12 --> 10
~[-] Active Frames: 21 --> 5
Hitbox 2 -
~[-] Startup: 3 --> 5
~[-] Damage: 12 --> 10
~[-] Active Frames: 21 --> 5
Hitbox 3 -
~[-] Startup: 3 --> 5
~[-] Damage: 12 --> 10
~[-] Active Frames: 21 --> 5
FAIR
Hit 1
Hitbox 0 -
~[-] Damage: 3 --> 2
Hitbox 1 -
~[-] Damage: 3 --> 2
Hitbox 2 -
~[-] Damage: 3 --> 2
Hitbox 3 -
~[-] Damage: 3 --> 2
Hit 2
Hitbox 0 -
~[-] Damage: 3 --> 2
Hitbox 1 -
~[-] Damage: 3 --> 2
Hitbox 2 -
~[-] Damage: 3 --> 2
Hitbox 3 -
~[-] Damage: 3 --> 2
Hit 3
Hitbox 0 -
~[-] Damage: 4 --> 2
Hitbox 1 -
~[-] Damage: 4 --> 2
Hitbox 2 -
~[-] Damage: 4 --> 2
Hitbox 3 -
~[-] Damage: 4 --> 2
BAIR
Hit 1
Hitbox 0 -
~[-] Damage: 3 --> 2
Hitbox 1 -
~[-] Damage: 3 --> 2
Hitbox 2 -
~[-] Damage: 3 --> 2
Hit 2
Hitbox 0 -
~[-] Damage: 3 --> 2
Hitbox 1 -
~[-] Damage: 3 --> 2
Hitbox 2 -
~[-] Damage: 3 --> 2
Hit 3
Hitbox 0 -
~[-] Damage: 4 --> 2
Hitbox 1 -
~[-] Damage: 4 --> 2
Hitbox 2 -
~[-] Damage: 4 --> 2
UPAIR
Hitbox 0 -
~[-] Damage: 6 --> 4
Hitbox 1 -
~[-] Damage: 6 --> 4
Hitbox 2 -
~[-] Damage: 6 --> 4
Hitbox 3 -
~[-] Damage: 6 --> 4
DAIR
Hitbox 0 -
~[-] Damage: 7 --> 6
Hitbox 1 -
~[-] Damage: 7 --> 6
Hitbox 2 -
~[-] Damage: 9 --> 6
Hitbox 3 -
~[-] Damage: 9 --> 6
Up Special
Hit 1
Hitbox 0 -
~[+] Active Frames: 2 --> 3
Hitbox 1 -
~[+] Active Frames: 2 --> 3
Hit 2
~[-] Remove
Hit 3
~[-] Remove
Bowser
FORWARD AIR
Hitbox 0 -
~[+] Size: 6.0 --> 6.5
Zelda
JAB
Hitbox 0 -
Damage: 2 --> 4
Hitbox 1 -
Damage: 2 --> 4
Hitbox 2 -
Damage: 2 --> 4
Hitbox 3 -
Damage: 2 --> 4
DOWN TILT
Hitbox 0 -
~[+] Damage: 7 --> 12
~[+] Angle: 270 --> 90
Hitbox 1 -
~[+] Damage: 7 --> 9
~[+] Angle: 80 --> 130
Hitbox 2 -
~[+] Damage: 8 --> 9
~[+] Angle: 270 --> 130
Hitbox 3 -
~[+] Damage: 8 --> 9
~[+] Angle: 270 --> 130
DIN'S FIRE
~[+] Initial Speed: 0.5 --> 0.75
~[+] Detonation Timer: 7 --> 1
NEUTRAL AIR
Hitbox 0 -
~[R] Angle: 150 --> 365
Hitbox 1 -
~[R] Angle: 150 --> 365
Hitbox 2 -
~[R] Angle: 90 --> 365
Hitbox 3 -
~[R] Angle: 270 --> 365
FORWARD AIR
Hitbox 0 -
~[+] KBG: 95 --> 100
~[+] Size: 1.7 --> 1.8
BACK AIR
Hitbox 0 -
~[-] Damage: 20 --> 15
~[+] Size: 1.7 --> 3.5
Hitbox 3 -
~[R] Removed