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help-argLine.html made projectPath camelCase. (#18)
I'm not sure about this, but I think it's camelCase.
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src/main/resources/org/jenkinsci/plugins/unity3d/Unity3dBuilder/help-argLine.html

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<p>
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Note: we make little to no attempt to detect conflicting arguments or arguments not suitable to the platform neither at configuration nor at runtime.
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<p>If the specified command line contains no <code>-projectpath</code> argument, the plugin automatically adds one with the proper parameter (the workspace of the project on the target machine).
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<p>If the specified command line contains no <code>-projectPath</code> argument, the plugin automatically adds one with the proper parameter (the workspace of the project on the target machine).
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This is to make sure unity builds the proper project. Otherwise unity would reuse the last opened project. You can override it, but this hasn't been thoroughly tested.
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<p>If your build agent have multiple executors (which you should probably do), it is highly recommended to make use of a <code>-logFile</code> argument to avoid letting Unityed write to the standard editor.log concurrently. A recommended practise is to use something like <code>-logFile "$WORKSPACE/unity3d_editor.log"</code>.
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<p>

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