2.1.0
Changes
- Add force lose ability. Can be called by GameManager.ForceLose or ‘L’ character on keyboard
- Refactor force level finishers, now you can force a level to finish with: Retry, Draw, Lose, Win or None to let the inherited level decide if the player lost or won
- Add level number to LevelData to help the level status listeners doesn’t have to ask LevelManger. Fixes bugs when level was successful and levelmanager shows (finished level number + 1), it’s okay but some listeners want the finished level number