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panel.cpp
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#include <cstdlib>
#include <ctime>
#include <string>
#include "panel.h"
#include "cubePoint.h"
#include "game.h"
#include <mmsystem.h>
#pragma comment(lib,"winmm.lib")
#define PENAL_SIZE (10 * 20 * sizeof(int))
#define DOWN 0
#define LEFT 1
#define RIGHT 2
/*
*
*
// 恢复设置(方块会探索下一个位置是否合法,不合法需恢复面板)
bool panel::recoverPenal()
{
int b[4][4] = {0};
int x, y;
// memcpy(b, m_block->getArray(), 4 * 4 * sizeof(int));
now_block->getLocate(&x, &y);
for (int i = -1; i < 3; ++i)
for (int j = -1; j < 3; ++j)
m_panel[x + i][y + j] = b[i + 1][j + 1];
return true;
}
*/
// 是否着陆(是否碰到下边)
bool panel::isAttachBottom()
{
int flag = false;
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
if (now_block->block->bk[i][j] == 1 && m_panel[now_block->block->x + i+1 ][now_block->block->y + j] == 1)
{
flag = true;
break;
}
}
if (flag == true)
break;
}
return flag;
}
// 是否碰到左边
bool panel::isAttachLeft()
{
int cube_x=now_block->block->x, cube_y= now_block->block->y;
int flag = false;
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
if (now_block->block->bk[i][j] == 1 && m_panel[cube_x + i ][cube_y+j-1] == 1)
{
flag = true;
break;
}
}
if (flag == true)
break;
}
return flag;
}
// 是否碰到右边
bool panel::isAttachRight()
{
int cube_x = now_block->block->x, cube_y = now_block->block->y;
//BlockFactory* tempblock = new BlockFactory(*m_block);
bool flag = false;
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
if (now_block->block->bk[i][j] == 1 && m_panel[cube_x + i ][cube_y + j+1] == 1)
{
flag = true;
break;
}
}
if (flag == true)
break;
}
return flag;
}
bool panel::isAttachBlock() {
// 取出方块的值,先放到一个数组中
int flag = 0;
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
if (now_block->block->bk[i][j] == 1 && m_panel[now_block->block->x + i+1][now_block->block->y + j] == 1)
{
flag = 1;
break;
}
}
if (flag == 1)
break;
}
if (flag == 1)
{
return true;
}
else {
return false;
}
}
// 随机获取方块形状
std::string panel::randomShape()
{
std::string BlockType;
switch (rand() % 7 + 1)
{
case 1:
BlockType = "LongBlock";
break;
case 2:
BlockType = "SquareBlock";
break;
case 3:
BlockType = "ZBlock";
break;
case 4:
BlockType = "SBlock";
break;
case 5:
BlockType = "LBlock";
break;
case 6:
BlockType = "JBlock";
break;
case 7:
BlockType = "TBlock";
break;
default:
return NULL;
}
return BlockType;
}
// 随机创建方块的方法
void panel::createCube()
{
//now_block = new BlockFactory(randomShape());
now_block = next_block;
now_block->shape();
now_block->setLocate(1, 1);
setPenal();
// m_block->showblock();
next_block = new BlockFactory(randomShape());
next_block->shape();
next_block->setLocate(1, 1);
}
// 旋转的方法,调用rotate
bool panel::can_roll()
{
// 取出方块的值,先放到一个数组中
int flag = 0;
//now_block->getLocate(&x, &y);
BlockFactory* tempblock = new BlockFactory(*now_block);
// 旋转数组
tempblock->rotate();
// 判断旋转后是否会与面板重合
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
if (tempblock->block->bk[i][j] == 1 && m_panel[now_block->block->x + i][now_block->block->y + j] == 1)
{
flag = 1;
break;
}
}
if (flag == 1)
break;
}
if (flag == 0)
{
return true;
}
else {
return false;
}
}
// 方块停止
void panel::stop()
{
delete now_block;
createCube();
}
// 擦除满行
void panel::erase()
{
int i, j;
int flag = 0;
for (i = 20; i > 0; i--)
{
for (j = 1; j < 11; j++)
{
if (m_panel[i][j] == 0)
{
flag = 1;
}
}
if (flag == 0)
{
// 该行上面的图形整体坐落
down(i);
i++;
}
flag = 0;
}
}
// 擦除完上面的图形整块坠落
void panel::down(int level)
{
int i, j;
int flag = 1;
for (i = level; i > 1; i--)
for (j = 1; j < 20; j++)
{
m_panel[i][j] = m_panel[i - 1][j];
}
score += level * 10;
/*
// 刷新面板
CubePoint p;
for (i = 1; i < 23; i++)
for (j = 1; j < 16; j++)
{
if (m_panel[i][j] == 1)
{
p.setLocate(i, j);
p.setColor(1);
p.printPoint();
}
if (m_panel[i][j] == 0)
{
p.setLocate(i, j);
p.setColor(CLEAR);
p.printPoint();
}
}
*/
}
void panel::showscore(int num) {
p.printnum(score);
}
/*
initgraph(500, 750, EW_SHOWCONSOLE);
IMAGE img;
loadimage(&img, _T("res/background.png"), 500, 750);
putimage(0, 0, &img);
CubePoint p;
p.printnum(123456);
getchar();
*/
void panel::showtime() {
p.printtime();
}
void panel::showpanel() {
for (int i = 1; i < 21; i++) {
for (int j = 1; j < 11; j++) {
p.setLocate(xbase + j * cube_size, ybase +i * cube_size);
p.setColor(m_panel[i][j]);
p.printPoint();
}
}
}
// 用方块数组给面板数组赋值
bool panel::setPenal()
{
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++)
{
m_panel[now_block->block->x+i][now_block->block->y+j] += now_block->block->bk[i][j];
}
}
return true;
}
bool panel::erasePenal()
{
for (int i =0; i < 4; i++) {
for (int j =0; j < 4; j++)
{
m_panel[now_block->block->x+i][now_block->block->y+j] -= now_block->block->bk[i][j];
}
}
return true;
}
bool panel::gameOver()
{
for (int i = 1; i < 4; i++)
{
for (int j = 1; j < 11; j++)
{
if (m_panel[i][j] == 1)
{
return true;
}
}
}
return false;
}
bool panel::haveblock() {
bool flag = false;
for (int j = 1; j <11; j++)
{
if (m_panel[20][j] == 1)
{
flag= true;
}
if (flag == true) {
break;
}
}
return flag;
}
// 绘制页面1的函数
void dieview()
{
settextcolor(RED);
settextstyle(30, 0, _T("微软雅黑"));
outtextxy(150, 460, _T("gameover"));
outtextxy(150, 500, _T("return to menu"));
}
void BGM() {
mciSendString("open res/music.mp3", 0, 0, 0);
mciSendString("play res/music.mp3", 0, 0, 0);
}
void startgame(panel p) {
initgraph(500, 750, EW_SHOWCONSOLE);
IMAGE img;
loadimage(&img, _T("res/background.png"), 500, 750);
putimage(0, 0, &img);
BlockFactory* block = new BlockFactory("LongBlock");
block->shape();
block->setLocate(16, 1);
//block->showblock();
p.now_block = block;
p.setPenal();
p.next_block = new BlockFactory("SBlock");
p.next_block->shape();
p.next_block->setLocate(1, 1);
int cflag = 0;
//game g = game();
ExMessage msg;
while (cflag == 0) {
BeginBatchDraw();
if (peekmessage(&msg, EM_MOUSE)) {
switch (msg.message) {
case WM_LBUTTONDOWN:
//转
if (msg.x >= 319 && msg.x <= 332 + 60 && msg.y >= 509 && msg.y <= 509 + 60) {
p.erasePenal();
if (p.can_roll()) {
p.now_block->rotate();
p.setPenal();
}
}
//左
if (msg.x >= 248 && msg.x <= 248 + 60 && msg.y >= 562 && msg.y <= 562 + 60) {
p.erasePenal();
if (!p.isAttachLeft()) {
p.now_block->move(1);
}
p.setPenal();
}
//右
if (msg.x >= 400 && msg.x <= 400 + 60 && msg.y >= 576 && msg.y <= 576 + 60) {
p.erasePenal();
if (!p.isAttachRight()) {
p.now_block->move(2);
}
p.setPenal();
}
//下
if (msg.x >= 315 && msg.x <= 315 + 60 && msg.y >= 634 && msg.y <= 634 + 60) {
p.erasePenal();
if (!p.isAttachBottom()) {
p.now_block->move(0);
if (p.isAttachBlock()) {
p.setPenal();
p.erase();// 生成方块前 做整行消除判定
if (p.haveblock() && p.gameOver()) {
cleardevice();
dieview();
while (cflag == 0) {
if (peekmessage(&msg, EM_MOUSE)) {
switch (msg.message) {
case WM_LBUTTONDOWN:
if (msg.x >= 150 && msg.x <= 150 + 60 && msg.y >= 480 && msg.y <= 480 + 60) {
p.viewflag = 0;
cflag = 1;
break;
}
}
}
}
}
p.createCube();
}
else {
p.setPenal();
}
}
}
break;
default:
break;
}
}
else {
Sleep(500);
p.erasePenal();
if (!p.isAttachBottom()) {
p.now_block->move(0);
if (p.isAttachBlock()) {
p.setPenal();
p.erase();// 生成方块前 做整行消除判定
if (p.haveblock() && p.gameOver()) {
cleardevice();
dieview();
while (cflag == 0) {
if (peekmessage(&msg, EM_MOUSE)) {
switch (msg.message) {
case WM_LBUTTONDOWN:
if (msg.x >= 150 && msg.x <= 150 + 60 && msg.y >= 480 && msg.y <= 480 + 60) {
p.viewflag = 0;
cflag = 1;
break;
}
}
}
}
}
p.createCube();
}
else {
p.setPenal();
}
}
}
p.showscore(p.score);
p.showtime();
p.showpanel();
p.next_block->shownextblock();
EndBatchDraw();
}
}
void panel::gameview(panel p) {
initgraph(500, 750, EW_SHOWCONSOLE);
BGM();
ExMessage msg;
while (true) {
if (viewflag == 0) {
startview();
while (viewflag == 0) {
if (peekmessage(&msg, EM_MOUSE)) {
switch (msg.message) {
case WM_LBUTTONDOWN:
if (msg.x >= 150 && msg.x <= 150 + 30 && msg.y >= 109 && msg.y <= 109 + 40) {
viewflag = 1;
}
if (msg.x >= 150 && msg.x <= 150 + 30 && msg.y >= 177 && msg.y <= 177 + 40) {
viewflag = 2;
}
if (msg.x >= 150 && msg.x <= 150 + 30 && msg.y >= 247 && msg.y <= 247 + 40) {
viewflag = 3;
}
if (msg.x >= 0 && msg.x <= 0 + 30 && msg.y >= 0 && msg.y <= 0 + 40) {
viewflag = 4;
}
break;
default:
break;
}
}
}
}
else if (viewflag == 1) {
if (viewflag == 1) {
startgame(p);
}
}
else if (viewflag == 2) {
settinggame();
while (viewflag == 2) {
if (peekmessage(&msg, EM_MOUSE)) {
switch (msg.message) {
case WM_LBUTTONDOWN:
if (msg.x >= 313 && msg.x <= 313 + 30 && msg.y >= 372 && msg.y <= 372 + 40) {
viewflag = 0;
}
break;
default:
break;
}
}
}
}
else if (viewflag == 3) {
exitgame();
}
else {
aboutgame();
while (viewflag == 4) {
if (peekmessage(&msg, EM_MOUSE)) {
switch (msg.message) {
case WM_LBUTTONDOWN:
if (msg.x >= 304 && msg.x <= 304 + 30 && msg.y >= 383 && msg.y <= 383 + 40) {
viewflag = 0;
}
break;
default:
break;
}
}
}
}
}
}