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Description
Hello!
I came across the known issue mentioned in the repository: "Unity freezes and crashes on Android, please use OpenGL3 as Graphics API." I am interested in learning more about this issue and would greatly appreciate any additional information or context that you can provide.
Could you please elaborate on the following points:
- Are there any particular Android devices or Unity versions that are more prone to encountering this issue?
- What is the root cause of this issue, and why does using OpenGL3 as the Graphics API serve as a workaround?
- Are there any plans to address this issue in future updates, or should developers continue to use OpenGL3 as the recommended Graphics API?
Thank you in advance for your assistance and any information you can provide. I appreciate your hard work on this open-source project and look forward to your response.
Best regards,