-
Notifications
You must be signed in to change notification settings - Fork 4
/
Copy pathgl_rmisc.pas
479 lines (401 loc) · 12.4 KB
/
gl_rmisc.pas
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
// ------------------------------------------------------------------------------
// DelphiQuake, Copyright (C) 2005-2011 by Jim Valavanis
// E-Mail: jimmyvalavanis@yahoo.gr
//
// Copyright (C) 1996-1997 Id Software, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// ------------------------------------------------------------------------------
{$I dquake.inc}
{$Z4}
unit gl_rmisc;
// r_misc.c
interface
procedure R_InitTextures;
procedure R_InitParticleTexture;
procedure R_Envmap_f;
procedure R_Init;
procedure R_TranslatePlayerSkin(playernum: integer);
procedure R_NewMap;
procedure R_TimeRefresh_f;
procedure D_FlushCaches;
implementation
uses
q_delphi,
OpenGL12,
gl_rmain_h,
zone,
gl_planes,
gl_defs,
gl_vidnt,
gl_texture,
gl_rmain,
gl_screen,
common,
cmd,
gl_part,
cvar,
gl_model_h,
gl_model,
gl_rsurf,
cl_main_h,
render_h,
console,
sys_win,
vid_h;
(*
==================
R_InitTextures
==================
*)
procedure R_InitTextures;
var
x, y, m: integer;
dest: PByte;
begin
// create a simple checkerboard texture for the default
r_notexture_mip := Hunk_AllocName(SizeOf(texture_t) + 16 * 16 + 8 * 8 + 4 * 4 + 2 * 2, 'notexture');
r_notexture_mip.height := 16;
r_notexture_mip.width := 16;
r_notexture_mip.offsets[0] := SizeOf(texture_t);
r_notexture_mip.offsets[1] := r_notexture_mip.offsets[0] + 16 * 16;
r_notexture_mip.offsets[2] := r_notexture_mip.offsets[1] + 8 * 8;
r_notexture_mip.offsets[3] := r_notexture_mip.offsets[2] + 4 * 4;
for m := 0 to 3 do
begin
dest := PByte(unsigned(r_notexture_mip) + r_notexture_mip.offsets[m]);
for y := 0 to (16 shr m) - 1 do
for x := 0 to (16 shr m) - 1 do
begin
if (y < (8 shr m)) xor (x < (8 shr m)) then
dest^ := 0
else
dest^ := $FF;
inc(dest);
end;
end;
end;
const
dottexture: array[0..7, 0..7] of byte = (
(0, 1, 1, 0, 0, 0, 0, 0),
(1, 1, 1, 1, 0, 0, 0, 0),
(1, 1, 1, 1, 0, 0, 0, 0),
(0, 1, 1, 0, 0, 0, 0, 0),
(0, 0, 0, 0, 0, 0, 0, 0),
(0, 0, 0, 0, 0, 0, 0, 0),
(0, 0, 0, 0, 0, 0, 0, 0),
(0, 0, 0, 0, 0, 0, 0, 0)
);
procedure R_InitParticleTexture;
var
x, y: integer;
data: array[0..7, 0..7, 0..3] of byte;
begin
//
// particle texture
//
particletexture := texture_extension_number;
inc(texture_extension_number);
GL_Bind(particletexture);
for x := 0 to 7 do
for y := 0 to 7 do
begin
data[y][x][0] := 255;
data[y][x][1] := 255;
data[y][x][2] := 255;
data[y][x][3] := dottexture[x][y] * 255; // JVAL check (??? mayby * 256 ????)
end;
glTexImage2D(GL_TEXTURE_2D, 0, gl_alpha_format, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, @data);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
end;
(*
===============
R_Envmap_f
Grab six views for environment mapping tests
===============
*)
procedure R_Envmap_f;
var
buffer: array[0..256 * 256 * 4 - 1] of byte;
begin
glDrawBuffer(GL_FRONT);
glReadBuffer(GL_FRONT);
envmap := true;
r_refdef.vrect.x := 0;
r_refdef.vrect.y := 0;
r_refdef.vrect.width := 256;
r_refdef.vrect.height := 256;
r_refdef.viewangles[0] := 0;
r_refdef.viewangles[1] := 0;
r_refdef.viewangles[2] := 0;
GL_BeginRendering(@glx, @gly, @glwidth, @glheight);
R_RenderView;
glReadPixels(0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, @buffer);
COM_WriteFile('env0.rgb', @buffer, SizeOf(buffer));
r_refdef.viewangles[1] := 90;
GL_BeginRendering(@glx, @gly, @glwidth, @glheight);
R_RenderView;
glReadPixels(0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, @buffer);
COM_WriteFile('env1.rgb', @buffer, SizeOf(buffer));
r_refdef.viewangles[1] := 180;
GL_BeginRendering(@glx, @gly, @glwidth, @glheight);
R_RenderView;
glReadPixels(0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, @buffer);
COM_WriteFile('env2.rgb', @buffer, SizeOf(buffer));
r_refdef.viewangles[1] := 270;
GL_BeginRendering(@glx, @gly, @glwidth, @glheight);
R_RenderView;
glReadPixels(0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, @buffer);
COM_WriteFile('env3.rgb', @buffer, SizeOf(buffer));
r_refdef.viewangles[0] := -90;
r_refdef.viewangles[1] := 0;
GL_BeginRendering(@glx, @gly, @glwidth, @glheight);
R_RenderView;
glReadPixels(0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, @buffer);
COM_WriteFile('env4.rgb', @buffer, SizeOf(buffer));
r_refdef.viewangles[0] := 90;
r_refdef.viewangles[1] := 0;
GL_BeginRendering(@glx, @gly, @glwidth, @glheight);
R_RenderView;
glReadPixels(0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, @buffer);
COM_WriteFile('env5.rgb', @buffer, SizeOf(buffer));
envmap := false;
glDrawBuffer(GL_BACK);
glReadBuffer(GL_BACK);
GL_EndRendering;
end;
(*
===============
R_Init
===============
*)
procedure R_Init;
begin
Cmd_AddCommand('timerefresh', R_TimeRefresh_f);
Cmd_AddCommand('envmap', R_Envmap_f);
Cmd_AddCommand('pointfile', R_ReadPointFile_f);
Cvar_RegisterVariable(@r_norefresh);
Cvar_RegisterVariable(@r_fog);
Cvar_RegisterVariable(@r_lightmap);
Cvar_RegisterVariable(@r_fullbright);
Cvar_RegisterVariable(@r_drawentities);
Cvar_RegisterVariable(@r_drawviewmodel);
Cvar_RegisterVariable(@r_shadows);
Cvar_RegisterVariable(@r_mirroralpha);
Cvar_RegisterVariable(@r_wateralpha);
Cvar_RegisterVariable(@r_dynamic);
Cvar_RegisterVariable(@r_novis);
Cvar_RegisterVariable(@r_speeds);
Cvar_RegisterVariable(@gl_finish);
Cvar_RegisterVariable(@gl_clear);
Cvar_RegisterVariable(@gl_texsort);
Cvar_RegisterVariable(@gl_interpolatemodels);
if gl_mtexable then
Cvar_SetValue('gl_texsort', 0.0);
Cvar_RegisterVariable(@gl_cull);
Cvar_RegisterVariable(@gl_smoothmodels);
Cvar_RegisterVariable(@gl_affinemodels);
Cvar_RegisterVariable(@gl_polyblend);
Cvar_RegisterVariable(@gl_flashblend);
Cvar_RegisterVariable(@gl_playermip);
Cvar_RegisterVariable(@gl_nocolors);
Cvar_RegisterVariable(@gl_keeptjunctions);
Cvar_RegisterVariable(@gl_reporttjunctions);
Cvar_RegisterVariable(@gl_doubleeyes);
R_InitParticles;
R_InitParticleTexture;
playertextures := texture_extension_number;
inc(texture_extension_number, 16);
end;
(*
===============
R_TranslatePlayerSkin
Translates a skin texture by the per-player color lookup
===============
*)
procedure R_TranslatePlayerSkin(playernum: integer);
var
top, bottom: integer;
translate: array[0..255] of byte;
translate32: array[0..255] of unsigned;
i, j, s: integer;
model: PBSPModelFile;
paliashdr: Paliashdr_t;
original: PByte;
_out: Punsigned;
out2: PByte;
pixels: array[0..512 * 256 - 1] of unsigned;
scaled_width, scaled_height: integer; // JVAL was unsigned;
inwidth, inheight: integer;
inrow: PByteArray;
frac, fracstep: unsigned;
// extern byte **player_8bit_texels_tbl;
begin
GL_DisableMultitexture;
top := cl.scores[playernum].colors and $F0;
bottom := ((cl.scores[playernum].colors and 15) shl 4);
for i := 0 to 255 do
translate[i] := i;
for i := 0 to 15 do
begin
if top < 128 then // the artists made some backwards ranges. sigh.
translate[TOP_RANGE + i] := top + i
else
translate[TOP_RANGE + i] := top + 15 - i;
if bottom < 128 then
translate[BOTTOM_RANGE + i] := bottom + i
else
translate[BOTTOM_RANGE + i] := bottom + 15 - i;
end;
//
// locate the original skin pixels
//
currententity := @cl_entities[1 + playernum];
model := currententity.model;
if model = nil then
exit; // player doesn't have a model yet
if model._type <> mod_alias then
exit; // only translate skins on alias models
paliashdr := Paliashdr_t(Mod_Extradata(model));
s := paliashdr.skinwidth * paliashdr.skinheight;
if (currententity.skinnum < 0) or (currententity.skinnum >= paliashdr.numskins) then
begin
Con_Printf('(%d): Invalid player skin #%d'#10, [playernum, currententity.skinnum]);
original := PByte(integer(paliashdr) + paliashdr.texels[0])
end
else
original := PByte(integer(paliashdr) + paliashdr.texels[currententity.skinnum]);
if s and 3 <> 0 then
Sys_Error('R_TranslateSkin: s&3');
inwidth := paliashdr.skinwidth;
inheight := paliashdr.skinheight;
// because this happens during gameplay, do it fast
// instead of sending it through gl_upload 8
GL_Bind(playertextures + playernum);
scaled_width := decide(gl_max_size.value < 512, intval(gl_max_size.value), 512);
scaled_height := decide(gl_max_size.value < 256, intval(gl_max_size.value), 256);
// allow users to crunch sizes down even more if they want
scaled_width := (scaled_width shr intval(gl_playermip.value));
scaled_height := (scaled_height shr intval(gl_playermip.value));
if VID_Is8bit then // 8bit texture upload
begin
out2 := PByte(@pixels);
ZeroMemory(@pixels, SizeOf(pixels));
fracstep := inwidth * $10000 div scaled_width;
for i := 0 to scaled_height - 1 do // JVAL mayby change this loop ??
begin
inrow := PByteArray(integer(original) + inwidth * (i * inheight div scaled_height));
frac := fracstep div 2;
for j := 0 to scaled_width - 1 do
begin
out2^ := translate[inrow[(frac shr 16)]];
inc(out2);
inc(frac, fracstep);
end;
end;
GL_Upload8_EXT(PByteArray(@pixels), scaled_width, scaled_height, false, false);
exit;
end;
for i := 0 to 255 do
translate32[i] := d_8to24table[translate[i]];
_out := @pixels[0];
fracstep := inwidth * $10000 div scaled_width;
for i := 0 to scaled_height - 1 do
begin
inrow := PByteArray(integer(original) + inwidth * (i * inheight div scaled_height));
frac := fracstep div 2;
for j := 0 to scaled_width - 1 do
begin
_out^ := translate32[inrow[(frac shr 16)]];
inc(_out);
inc(frac, fracstep);
end;
end;
glTexImage2D(GL_TEXTURE_2D, 0, gl_solid_format, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, @pixels);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
end;
(*
===============
R_NewMap
===============
*)
procedure R_NewMap;
var
i: integer;
begin
for i := 0 to 255 do
d_lightstylevalue[i] := 264; // normal light value
ZeroMemory(@r_worldentity, SizeOf(r_worldentity));
r_worldentity.model := cl.worldmodel;
// clear out efrags in case the level hasn't been reloaded
// FIXME: is this one short?
for i := 0 to cl.worldmodel.numleafs - 1 do
cl.worldmodel.leafs[i].efrags := nil;
r_viewleaf := nil;
R_ClearParticles;
GL_BuildLightmaps;
// identify sky texture
skytexturenum := -1;
mirrortexturenum := -1;
for i := 0 to cl.worldmodel.numtextures - 1 do
begin
if cl.worldmodel.textures[i] = nil then
continue; // JVAL : maybe dont call q_strncmp after skytexturenum is set
if Q_strncmp(cl.worldmodel.textures[i].name, 'sky', 3) = 0 then
skytexturenum := i; // JVAL same as above to mirrortexnum
if Q_strncmp(cl.worldmodel.textures[i].name, 'window02_1', 10) = 0 then
mirrortexturenum := i;
cl.worldmodel.textures[i].texturechain := nil;
end;
end;
(*
====================
R_TimeRefresh_f
For program optimization
====================
*)
procedure R_TimeRefresh_f;
const
NUMTESTFRAMES = 128;
var
i: integer;
start, stop, time: single;
begin
glDrawBuffer(GL_FRONT);
glFinish;
start := Sys_FloatTime;
for i := 0 to NUMTESTFRAMES - 1 do
begin
r_refdef.viewangles[1] := i / NUMTESTFRAMES * 360.0;
R_RenderView;
end;
glFinish;
stop := Sys_FloatTime;
time := stop - start;
Con_Printf('%d frames in %2.3f seconds (%2.3f fps)'#10, [NUMTESTFRAMES, time, NUMTESTFRAMES / time]);
glDrawBuffer(GL_BACK);
GL_EndRendering;
end;
procedure D_FlushCaches;
begin
// JVAL ???
end;
end.