Releases: krogenth/G2DataGUI
Releases · krogenth/G2DataGUI
1.28
Add dialogue opcode parsing (#68) * add currently known dialogue opcodes * add more textbox opcodes, document additional potential opcodes * add unknown opcodes for parsing * get all maps to not throw errors when parsing dialogue section opcodes * start trying to implement ui rendering for opcodes * use observablecollection for lists of opcodes, add basic rendering of opcodes * add styling to opcode tree * add highlight opcodes, add unknown opcode 0x16 * adjust opcode returns * fix opcode 10 mapid, fix some stream read functions * implement handling for base element index searching for listbox items * add in scnr file path parsing
1.27
add levelup summation file generation (#66)
1.26
fix map shop not saving items (#65)
1.25
fixed issue with map hta saving missing bytes (#63)
1.24
Fix csv generation (#62) * fixed csv file generation * fix boss csv * fix enemy move stats csv generation
1.23
switch from using filename to filelocation (#61)
1.22
Fix description not saving (#59) * fix required level being limited to 5 * fixed description object not saving on edit
1.21
fix required level being limited to 5 (#58)
1.20
Add default issue templates (#52)
1.19
Create dependabot.yml (#44) Signed-off-by: krogenth <krogenth@proton.me>