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We can "easily" parse all the chunks and load everything into layer.Tiles but I'm worried about really big maps. I think there should be a way to get data as chunks.
My initial proposal after 10 minutes of thinking is to add a new type "Chunk" that will store a slice with the tiles of that chunk pointing to the layer.Tiles slice. This way we keep compatibility for simple maps and allow a controlled way of parsing huge maps.
go-tiled
currently has no functionality to load infinite maps and will panic when this is attempted:The text was updated successfully, but these errors were encountered: