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In IntelligentPlayer.doTurn(), if active pokemon is not null, we should loop through the bench pokemons to see if any can evolve the active. If so, evolve active and don't try to replace pokemon.
In theory this code would go before line 40: boolean putOnBench = true
NOTE: Any action the AI does should go through the gameboard methods like onBenchCardClicked and so on to accurately simulate a user using the game.
The text was updated successfully, but these errors were encountered:
In IntelligentPlayer.doTurn(), if active pokemon is not null, we should loop through the bench pokemons to see if any can evolve the active. If so, evolve active and don't try to replace pokemon.
In theory this code would go before line 40: boolean putOnBench = true
NOTE: Any action the AI does should go through the gameboard methods like onBenchCardClicked and so on to accurately simulate a user using the game.
The text was updated successfully, but these errors were encountered: