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Talent.h
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#ifndef TALENT_H
#define TALENT_H
#include "character.h"
#include "sheet.h"
#include "skilltalentorperk.h"
class Talent: public SkillTalentOrPerk {
public:
Talent(): SkillTalentOrPerk() { }
Talent(QString name)
: v { name } { }
Talent(const Talent& s)
: SkillTalentOrPerk()
, v(s.v) { }
Talent(Talent&& s)
: SkillTalentOrPerk()
, v(s.v) { }
Talent(const QJsonObject& json)
: SkillTalentOrPerk()
, v { json["name"].toString("") } { }
virtual Talent& operator=(const Talent& s) {
if (this != &s) v = s.v;
return *this;
}
virtual Talent& operator=(Talent&& s) {
v = s.v;
return *this;
}
bool isTalent() override { return true; }
QString description(bool showRoll = false) override { return v._name + (showRoll ? "" : ""); }
bool form(QWidget*, QVBoxLayout*) override { return false; }
QString name() override { return v._name; }
Points points(bool noStore = false) override { if (!noStore) store(); return 0_cp; }
void restore() override { }
QString roll() override { return ""; }
void store() override { }
QJsonObject toJson() override {
QJsonObject obj;
obj["name"] = v._name;
return obj;
}
private:
struct vars {
QString _name;
} v;
};
// NOLINTNEXTLINE
#define CLASS(x,y)\
class x: public Talent {\
public:\
x(): Talent(#x) { }\
x(const x& s): Talent(s) { }\
x(x&& s): Talent(s) { }\
x(const QJsonObject& json): Talent(json) { }\
Points points(bool noStore = false) { if (!noStore) store(); return y; }\
};
// NOLINTNEXTLINE
#define CLASS_SPACE(x,y,z)\
class x: public Talent {\
public:\
x(): Talent(y) { }\
x(const x& s): Talent(s) { }\
x(x&& s): Talent(s) { }\
x(const QJsonObject& json): Talent(json) { }\
Points points(bool noStore = false) { if (!noStore) store(); return z; }\
};
class Ambidexterity: public Talent {
public:
Ambidexterity(): Talent("Ambidexterity") { }
Ambidexterity(const Ambidexterity& s): Talent(s) { }
Ambidexterity(Ambidexterity&& s): Talent(s) { }
Ambidexterity(const QJsonObject& json): Talent(json) { v._offhand = json["offhand"].toInt(0);
}
QString description(bool showRoll = false) override { return (showRoll ? "" : "") + optOut(); }
bool form(QWidget* parent, QVBoxLayout* layout) override { offhand = createLineEdit(parent, layout, "Offhand penalties offset", std::mem_fn(&SkillTalentOrPerk::numeric));
return true;
}
Points points(bool noStore = false) override { if (!noStore) store();
return Points(v._offhand); }
void restore() override { vars s = v;
QString msg = QString("%1").arg(s._offhand);
offhand->setText(msg);
v = s;
}
QString roll() override { return ""; }
void store() override { v._offhand = offhand->text().toInt(0);
}
QJsonObject toJson() override { QJsonObject obj = Talent::toJson();
obj["offhand"] = v._offhand;
return obj;
}
private:
struct vars {
int _offhand = 0;
} v;
QLineEdit* offhand;
QString optOut() {
return "Ambidexterity: " + QString("+%1").arg(v._offhand) + " vs. Offhand Penalties";
}
void numeric(QString) override {
QString txt = offhand->text();
if (txt.isEmpty() || isNumber(txt)) return;
offhand->undo();
}
};
class CombatLuck: public Talent {
public:
CombatLuck(): Talent("Combat Luck") { }
CombatLuck(const CombatLuck& s): Talent(s) { }
CombatLuck(CombatLuck&& s): Talent(s) { }
CombatLuck(const QJsonObject& json): Talent(json) { v._levels = json["levels"].toInt(0);
v._put = json["put"].toInt(1);
}
QString description(bool showRoll = false) override { return (showRoll ? "" : "") + optOut(); }
bool form(QWidget* parent, QVBoxLayout* layout) override { levels = createLineEdit(parent, layout, "Levels of Combat Luck?", std::mem_fn(&SkillTalentOrPerk::numeric));
put = createComboBox(parent, layout, "Add to?", { "Nothing", "Primary", "Secondary" });
return true;
}
Points points(bool noStore = false) override { if (!noStore) store();
return 6_cp * v._levels; }
void restore() override { vars s = v;
QString msg = QString("%1").arg(s._levels);
levels->setText(msg);
put->setCurrentIndex(s._put);
v = s;
}
QString roll() override { return ""; }
void store() override { v._levels = levels->text().toInt(0);
v._put = put->currentIndex();
}
QJsonObject toJson() override { QJsonObject obj = Talent::toJson();
obj["levels"] = v._levels;
obj["put"] = v._put;
return obj;
}
int rED() override { return v._levels * 3; }
int rPD() override { return rED(); }
int place() override { return v._put; }
private:
struct vars {
int _levels = 0;
int _put = -1;
} v;
QLineEdit* levels;
QComboBox* put;
QString optOut() {
return "Combat Luck: " + QString("+%1 rPD/+%1 rED").arg(v._levels * 3);
}
void numeric(QString) override {
QString txt = levels->text();
if (txt.isEmpty() || isNumber(txt)) return;
levels->undo();
}
};
class CombatSense: public Talent {
public:
CombatSense(): Talent("Combat Sense") { }
CombatSense(const CombatSense& s): Talent(s) { }
CombatSense(CombatSense&& s): Talent(s) { }
CombatSense(const QJsonObject& json): Talent(json) { v._plus = json["plus"].toInt(0);
v._sense = json["sense"].toBool(false);
}
QString description(bool showRoll = false) override { return (showRoll ? roll() + " " : "") + optOut(); }
bool form(QWidget* parent, QVBoxLayout* layout) override { plus = createLineEdit(parent, layout, "Plus to toll?", std::mem_fn(&SkillTalentOrPerk::numeric));
sense = createCheckBox(parent, layout, "Make a sense");
return true;
}
Points points(bool noStore = false) override { if (!noStore) store();
return 15_cp + v._plus + (v._sense ? 2_cp : 0_cp); }
void restore() override { vars s = v;
QString msg = QString("%1").arg(v._plus);
int sns = v._sense;
plus->setText(msg);
sense->setChecked(sns);
v = s;
}
QString roll() override {
#ifndef ISHSC
return add(Sheet::ref().character().INT().roll(), v._plus);
#else
return QString("+%1").arg(v._plus);
#endif
}
void store() override { v._plus = plus->text().toInt(0);
v._sense = sense->isChecked();
}
QJsonObject toJson() override { QJsonObject obj = Talent::toJson();
obj["plus"] = v._plus;
obj["sense"] = v._sense;
return obj;
}
private:
struct vars {
int _plus = 0;
bool _sense = false;
} v;
QLineEdit* plus;
QCheckBox* sense;
QString optOut() {
QString res = "Combat Sense";
if (v._plus > 0) res += ": +" + QString("%1").arg(v._plus);
if (v._sense) res += " (Sense)";
return res;
}
void numeric(QString) override {
QString txt = plus->text();
if (txt.isEmpty() || isNumber(txt)) return;
plus->undo();
}
};
class CustomTalent: public Talent {
public:
CustomTalent(): Talent()
, v({ "Custom" }) { }
CustomTalent(const CustomTalent& s)
: Talent()
, v(s.v) { }
CustomTalent(CustomTalent&& s)
: Talent()
, v(s.v) { }
CustomTalent(const QJsonObject& json)
: Talent()
, v { json["name"].toString(""),
json["descr"].toString(""),
json["points"].toInt(0) } { }
~CustomTalent() override { }
CustomTalent& operator=(const CustomTalent& s) {
if (this != &s) v = s.v;
return *this;
}
CustomTalent& operator=(CustomTalent&& s) {
v = s.v;
return *this;
}
bool isSkill() override { return true; }
QString description(bool) override {
return v._descr;
}
bool form(QWidget* parent, QVBoxLayout* layout) override {
descr = createLineEdit(parent, layout, "Talent name?");
pnts = createLineEdit(parent, layout, "Points?", std::mem_fn(&SkillTalentOrPerk::numeric));
return true;
}
QString name() override {
return v._name;
}
Points points(bool noStore = false) override {
if (!noStore) store();
return 1_cp * v._points;
}
void restore() override {
vars s = v;
descr->setText(s._descr);
pnts->setText(QString("%1").arg(s._points));
v = s;
}
QString roll() override {
return "";
}
void store() override {
v._points = pnts->text().toInt(0);
v._descr = descr->text();
}
QJsonObject toJson() override {
QJsonObject obj;
obj["name"] = v._name;
obj["descr"] = v._descr;
obj["points"] = v._points;
return obj;
}
private:
struct vars {
QString _name = "";
QString _descr = "";
int _points = 0;
} v;
QLineEdit* pnts = nullptr;
QLineEdit* descr = nullptr;
void numeric(QString) override {
QString txt = pnts->text();
if (txt.isEmpty() || isNumber(txt)) return;
pnts->undo();
}
};
class DangerSense: public Talent {
public:
DangerSense(): Talent("Danger Sense") { }
DangerSense(const DangerSense& s): Talent(s) { }
DangerSense(DangerSense&& s): Talent(s) { }
DangerSense(const QJsonObject& json): Talent(json) { _plus = json["plus"].toInt(0);
_sense = json["sense"].toBool(false);
_intuit = json["intuit"].toBool(false);
_anlze = json["anlze"].toBool(false);
_descr = json["descr"].toBool(false);
_pen = json["pen"].toBool(false);
_thrgh = json["thrgh"].toString("");
_dtct = json["dtct"].toInt(0);
_area = json["area"].toInt(0);
}
QString description(bool showRoll = false) override { return (showRoll ? roll() + " " : "") + optOut(); }
bool form(QWidget* parent, QVBoxLayout* layout) override { plus = createLineEdit(parent, layout, "Plus to toll?", std::mem_fn(&SkillTalentOrPerk::numeric));
sense = createCheckBox(parent, layout, "Make a sense");
intuit = createCheckBox(parent, layout, "Intutiton", std::mem_fn(&SkillTalentOrPerk::checked));
anlze = createCheckBox(parent, layout, "Analyze");
descr = createCheckBox(parent, layout, "Descriminatory");
pen = createCheckBox(parent, layout, "Penetrative");
thrgh = createLineEdit(parent, layout, "Through?");
dtct = createComboBox(parent, layout, "Where?", { "In Combat, perceivable",
"In or out of combat, perceivable",
"Any" });
area = createComboBox(parent, layout, "Area?", { "The character",
"Anyone in immediate area",
"Anyone in general area",
"Anyone in any area" });
return true;
}
Points points(bool noStore = false) override { if (!noStore) store();
return 15_cp +
_plus +
(_sense ? 2_cp : 0_cp) -
(_intuit ? 5_cp : 0_cp) +
(_anlze ? 5_cp : 0_cp) +
(_descr ? 5_cp : 0_cp) +
(_pen ? 5_cp : 0_cp) +
(_dtct - 1) * 5_cp +
(_area - 1) * 5_cp;
}
void restore() override { bool sns = _sense;
bool ntt = _intuit;
bool nlz = _anlze;
bool dsc = _descr;
bool pn = _pen;
QString thr = _thrgh;
int dtc = _dtct;
int are = _area;
sense->setChecked(sns);
intuit->setChecked(ntt);
anlze->setChecked(nlz);
descr->setChecked(dsc);
pen->setChecked(pn);
dtct->setCurrentIndex(dtc);
area->setCurrentIndex(are);
QString msg = QString("%1").arg(_plus);
thrgh->setText(thr);
plus->setText(msg);
_sense = sns;
_intuit = ntt;
_anlze = nlz;
_descr = dsc;
_pen = pn;
_thrgh = thr;
_dtct = dtc;
_area = are;
}
QString roll() override {
#ifndef ISHSC
return add(Sheet::ref().character().INT().roll(), _plus);
#else
return QString("+%1").arg(_plus);
#endif
}
void store() override { _plus = plus->text().toInt(0);
_sense = sense->isChecked();
_intuit = intuit->isChecked();
_anlze = anlze->isChecked();
_descr = descr->isChecked();
_pen = pen->isChecked();
_thrgh = thrgh->text();
_dtct = dtct->currentIndex();
_area = area->currentIndex();
}
QJsonObject toJson() override { QJsonObject obj = Talent::toJson();
obj["plus"] = _plus;
obj["semse"] = _sense;
obj["intuit"] = _intuit;
obj["anlze"] = _anlze;
obj["descr"] = _descr;
obj["pen"] = _pen;
obj["thrgh"] = _thrgh;
obj["dtct"] = _dtct;
obj["area"] = _area;
return obj;
}
private:
int _plus = 0;
bool _sense = false;
bool _intuit = false;
bool _anlze = false;
bool _descr = false;
bool _pen = false;
QString _thrgh = "";
int _dtct = -1;
int _area = -1;
\
QLineEdit* plus;
QCheckBox* sense;
QCheckBox* intuit;
QCheckBox* anlze;
QCheckBox* descr;
QCheckBox* pen;
QLineEdit* thrgh;
QComboBox* dtct;
QComboBox* area;
QString optOut() {
if (_dtct < 0 || _area < 0 || (_pen && _thrgh.isEmpty()) || (_intuit && (_dtct > 1 || _area > 1))) return "<incomplete>";
QString res = "Danger Senseϴ";
if (_plus > 0) res += ": +" + QString("%1").arg(_plus);
QString sep = " (";
if (_sense) { res += sep + "Sense"; sep = "; "; }
if (_intuit) { res += sep + "Intuition"; sep = "; "; }
if (_anlze) { res += sep + "Analyze"; sep = "; "; }
if (_descr) { res += sep + "Discriminate"; sep = "; "; }
if (_pen) { res += sep + "Pentrates " + _thrgh; sep = "; "; }
res += sep += QStringList{ "In Combat, perceivable", "In or out of combat, perceivable", "Any" }[_dtct];
res += "; " + QStringList{ "Personal", "Anyone in immediate area", "Anyone in general area", "Anyone in any area" }[_area];
return res + ")";
}
void numeric(QString) override {
QString txt = plus->text();
if (txt.isEmpty() || isNumber(txt)) return;
plus->undo();
}
void rebuild(QComboBox* cb, int max, QStringList items) {
int idx = cb->currentIndex();
cb->clear();
if (idx >= max) idx = -1;
for (int i = 0; i < max; ++i) cb->addItem(items[i]);
cb->setCurrentIndex(idx);
}
void checked(bool tf) override {
rebuild(dtct, tf ? 2 : 3, { "", "In Combat, perceivable", "In or out of combat, perceivable", "Any" });
rebuild(area, tf ? 2 : 4, { "", "The character", "Anyone in immediate area", "Anyone in general area", "Anyone in any area" });
}
};
class DeadlyBlow: public Talent {
public:
DeadlyBlow(): Talent("Deadly Blow") { }
DeadlyBlow(const DeadlyBlow& s): Talent(s) { }
DeadlyBlow(DeadlyBlow&& s): Talent(s) { }
DeadlyBlow(const QJsonObject& json): Talent(json) { v._mult = json["mult"].toInt(0);
v._circ = json["circ"].toInt(0);
v._ranged = json["ranged"].toBool(false);
v._versus = json["versus"].toString("");
}
QString description(bool showRoll = false) override { return (showRoll ? "" : "") + optOut(); }
bool form(QWidget* parent, QVBoxLayout* layout) override { mult = createLineEdit(parent, layout, "Multiples?", std::mem_fn(&SkillTalentOrPerk::numeric));
circ = createComboBox(parent, layout, "Circumstances?", { "Very limited circumstances or group",
"Limited circumstances or group",
"Broad circumstances or group" });
ranged = createCheckBox(parent, layout, "Ranged");
versus = createLineEdit(parent, layout, "Against?");
return true;
}
Points points(bool noStore = false) override { if (!noStore) store();
QList<Points> circ { 0_cp, 12_cp, 16_cp, 19_cp };
return circ[v._circ + 1] * v._mult; }
void restore() override { vars s = v;
mult->setText(QString("%1").arg(s._mult));
circ->setCurrentIndex(s._circ);
ranged->setChecked(s._ranged);
versus->setText(s._versus);
v = s;
}
QString roll() override { return ""; }
void store() override { v._mult = mult->text().toInt(0);
v._circ = circ->currentIndex();
v._ranged = ranged->isChecked();
v._versus = versus->text();
}
QJsonObject toJson() override { QJsonObject obj = Talent::toJson();
obj["mult"] = v._mult;
obj["circ"] = v._circ;
obj["ranged"] = v._ranged;
obj["versus"] = v._versus;
return obj;
}
private:
struct vars {
int _mult = 0;
int _circ = -1;
bool _ranged = false;
QString _versus = "";
} v;
QLineEdit* mult;
QComboBox* circ;
QCheckBox* ranged;
QLineEdit* versus;
QString optOut() {
if (v._mult < 1 || v._circ < 0 || v._versus.isEmpty()) return "<incomplete>";
QString res = "Deadly Blow▲";
res += ": +" + QString("%1 DCs").arg(v._mult * 3) + " against " + v._versus + " (" +
QStringList { "Very limited circumstances or group",
"Limited circumstances or group",
"Broad circumstances or group" }[v._circ];
res += QString("; ") + (v._ranged ? "Ranged" : "HTH");
return res + ")";
}
void numeric(QString) override {
QString txt = mult->text();
if (txt.isEmpty() || isNumber(txt)) return;
mult->undo();
}
};
class EideticMemory: public Talent {
public:
EideticMemory(): Talent("Eidetic Memory") { }
EideticMemory(const EideticMemory& s): Talent(s) { }
EideticMemory(EideticMemory&& s): Talent(s) { }
EideticMemory(const QJsonObject& json): Talent(json) { v._size = json["size"].toInt(-1);
v._sense = json["sense"].toString("");
}
QString description(bool showRoll = false) override { return (showRoll ? "" : "") + optOut(); }
bool form(QWidget* parent, QVBoxLayout* layout) override { size = createComboBox(parent, layout, "How many senses?", { "All", "Two", "One" });
sense = createLineEdit(parent, layout, "Sense?");
return true;
}
Points points(bool noStore = false) override { if (!noStore) store();
QList<Points> size { 0_cp, 5_cp, 3_cp, 2_cp };
return size[v._size + 1]; }
void restore() override { vars s = v;
sense->setText(s._sense);
size->setCurrentIndex(s._size);
v = s;
}
QString roll() override { return ""; }
void store() override { v._size = size->currentIndex();
v._sense = sense->text();
}
QJsonObject toJson() override { QJsonObject obj = Talent::toJson();
obj["size"] = v._size;
obj["sense"] = v._sense;
return obj;
}
private:
struct vars {
int _size = -1;
QString _sense = "";
} v;
QLineEdit* sense;
QComboBox* size;
QString optOut() {
if (v._size >= 2 && v._sense.isEmpty()) return "<incomplete>";
QString res = "Eidetic Memory";
if (v._size > 0) res += " with " + v._sense;
return res;
}
};
class EnvironmentalMovement: public Talent {
public:
EnvironmentalMovement(): Talent("Environmental Movement") { }
EnvironmentalMovement(const EnvironmentalMovement& s): Talent(s) { }
EnvironmentalMovement(EnvironmentalMovement&& s): Talent(s) { }
EnvironmentalMovement(const QJsonObject& json): Talent(json) { v._plus = json["plus"].toInt(0);
v._versus = json["versus"].toString("");
}
QString description(bool showRoll = false) override { return (showRoll ? "" : "") + optOut(); }
bool form(QWidget* parent, QVBoxLayout* layout) override { plus = createLineEdit(parent, layout, "Plus?", std::mem_fn(&SkillTalentOrPerk::numeric));
versus = createLineEdit(parent, layout, "Environment?");
return true;
}
Points points(bool noStore = false) override { if (!noStore) store();
return v._plus * 2_cp; }
void restore() override { vars s = v;
plus->setText(QString("%1").arg(s._plus));
versus->setText(s._versus);
v = s;
}
QString roll() override { return ""; }
void store() override { v._plus = plus->text().toInt(0);
v._versus = versus->text();
}
QJsonObject toJson() override { QJsonObject obj = Talent::toJson();
obj["plus"] = v._plus;
obj["versus"] = v._versus;
return obj;
}
private:
struct vars {
int _plus = 0;
QString _versus = "";
} v;
QLineEdit* plus;
QLineEdit* versus;
QString optOut() {
if (v._plus < 1 || v._versus.isEmpty()) return "<incomplete>";
QString res = "Environmental Movement: ";
res += "-" + QString("%1 CV%2/DC%2").arg(v._plus).arg(v._plus > 1 ? "s" : "") + " penalties in " + v._versus;
return res;
}
void numeric(QString) override {
QString txt = plus->text();
if (txt.isEmpty() || isNumber(txt)) return;
plus->undo();
}
};
class LightningReflexes: public Talent {
public:
LightningReflexes(): Talent("Lightning Reflexes") { }
LightningReflexes(const LightningReflexes& s): Talent(s) { }
LightningReflexes(LightningReflexes&& s): Talent(s) { }
LightningReflexes(const QJsonObject& json): Talent(json) { v._plus = json["plus"].toInt(0);
v._level = json["level"].toInt(0);
v._with = json["with"].toString("");
}
QString description(bool showRoll = false) override { return (showRoll ? "" : "") + optOut(); }
bool form(QWidget* parent, QVBoxLayout* layout) override { plus = createLineEdit(parent, layout, "Plus?", std::mem_fn(&SkillTalentOrPerk::numeric));
level = createComboBox(parent, layout, "Level?", { "Act first with All Actions",
"Act first with All HTH Attacks",
"Act first with All Ranged Attacks",
"Act first with a Large Group of Actions",
"Act first with a Small Group of Actions",
"Act first with a Single Action" });
with = createLineEdit(parent, layout, "Environment?");
return true;
}
Points points(bool noStore = false) override { if (!noStore) store();
return v._plus * 2_cp; }
void restore() override { vars s = v;
plus->setText(QString("%1").arg(s._plus));
level->setCurrentIndex(s._level);
with->setText(s._with);
v = s;
}
QString roll() override { return ""; }
void store() override { v._plus = plus->text().toInt(0);
v._level = level->currentIndex();
v._with = with->text();
}
QJsonObject toJson() override { QJsonObject obj = Talent::toJson();
obj["plus"] = v._plus;
obj["with"] = v._with;
obj["level"] = v._level;
return obj;
}
private:
struct vars {
int _plus = 0;
int _level = -1;
QString _with = "";
} v;
QLineEdit* plus;
QComboBox* level;
QLineEdit* with;
QString optOut() {
if (v._plus < 1 || v._level < 0 || (v._level > 3 && v._with.isEmpty())) return "<incomplete>";
QString res = "Lightning Reflexes▲: ";
res += QString("%1 DEX").arg(v._plus) + " to " + QStringList{ "Act first with All Actions",
"Act first with All HTH Attacks",
"Act first with All Ranged Attacks",
"Act first with a Large Group of Actions",
"Act first with a Small Group of Actions",
"Act first with a Single Action"}[v._level];
if (v._level > 3) res += " with " + v._with;
return res;
}
void numeric(QString) override {
QString txt = plus->text();
if (txt.isEmpty() || isNumber(txt)) return;
plus->undo();
}
};
class Resistance: public Talent {
public:
Resistance(): Talent("Resistance" ) { }
Resistance(const Resistance& s): Talent(s) { }
Resistance(Resistance&& s): Talent(s) { }
Resistance(const QJsonObject& json): Talent(json) { v._plus = json["plus"].toInt(0);
}
QString description(bool showRoll = false) override { return (showRoll ?
#ifndef ISHSC
add(Sheet::ref().character().EGO().roll(), v._plus)
#else
QString("+%1").arg(v._plus)
#endif
+ " " : "") + optOut(); }
bool form(QWidget* parent, QVBoxLayout* layout) override { plus = createLineEdit(parent, layout, "Plus?", std::mem_fn(&SkillTalentOrPerk::numeric));
return true;
}
Points points(bool noStore = false) override { if (!noStore) store();
return Points(v._plus); }
void restore() override { vars s = v; plus->setText(QString("%1").arg(s._plus)); v = s;
}
QString roll() override { return ""; }
void store() override { v._plus = plus->text().toInt(0);
}
QJsonObject toJson() override { QJsonObject obj = Talent::toJson();
obj["plus"] = v._plus;
return obj;
}
private:
struct vars {
int _plus = 0;
} v;
QLineEdit* plus;
QString optOut() {
if (v._plus < 1) return "<incomplete>";
QString res = "Resistance: ";
res += QString("%1 to EGO roll for resisting wounding or interrogation").arg(v._plus);
return res;
}
void numeric(QString) override {
QString txt = plus->text();
if (txt.isEmpty() || isNumber(txt)) return;
plus->undo();
}
};
class SimulateDeath: public Talent {
public:
SimulateDeath(): Talent("Simulate Death") { }
SimulateDeath(const SimulateDeath& s): Talent(s) { }
SimulateDeath(SimulateDeath&& s): Talent(s) { }
SimulateDeath(const QJsonObject& json): Talent(json) { v._plus = json["plus"].toInt(0);
}
QString description(bool showRoll = false) override { return (showRoll ?
#ifndef ISHSC
add(Sheet::ref().character().EGO().roll(), v._plus) +
#else
QString("+%1").arg(v._plus) +
#endif
" " : "") + optOut(); }
bool form(QWidget* parent, QVBoxLayout* layout) override { plus = createLineEdit(parent, layout, "Plus?", std::mem_fn(&SkillTalentOrPerk::numeric));
return true;
}
Points points(bool noStore = false) override { if (!noStore) store();
return (v._plus + 1) * 3_cp; }
void restore() override { vars s = v; plus->setText(QString("%1").arg(s._plus)); v = s;
}
QString roll() override { return
#ifndef ISHSC
add(Sheet::ref().character().EGO().roll(), v._plus);
#else
QString("+%1").arg(v._plus);
#endif
}
void store() override { v._plus = plus->text().toInt(0);
}
QJsonObject toJson() override { QJsonObject obj = Talent::toJson();
obj["plus"] = v._plus;
return obj;
}
private:
struct vars {
int _plus = 0;
} v;
QLineEdit* plus;
QString optOut() {
if (v._plus < 0) return "<incomplete>";
QString res = "Simulate Death";
if (v._plus > 0) res += QString(": +%1 to EGO").arg(v._plus);
return res;
}
void numeric(QString) override {
QString txt = plus->text();
if (txt.isEmpty() || isNumber(txt)) return;
plus->undo();
}
};
class SpeedReading: public Talent {
public:
SpeedReading(): Talent("Speed Reading") { }
SpeedReading(const SpeedReading& s): Talent(s) { }
SpeedReading(SpeedReading&& s): Talent(s) { }
SpeedReading(const QJsonObject& json): Talent(json) { v._mult = json["mult"].toInt(1);
}
QString description(bool showRoll = false) override { return (showRoll ? "" : "") + optOut(); }
bool form(QWidget* parent, QVBoxLayout* layout) override { mult = createLineEdit(parent, layout, "x10?", std::mem_fn(&SkillTalentOrPerk::numeric));
return true;
}
Points points(bool noStore = false) override { if (!noStore) store();
return 4_cp + (v._mult - 1) * 2_cp; }
void restore() override { vars s = v; mult->setText(QString("%1").arg(s._mult)); v = s;
}
QString roll() override { return ""; }
void store() override { v._mult = mult->text().toInt(0);
}
QJsonObject toJson() override { QJsonObject obj = Talent::toJson();
obj["mult"] = v._mult;
return obj;
}
private:
struct vars {
int _mult = 0;
} v;
QLineEdit* mult;
QString optOut() {
if (v._mult < 1) return "<incomplete>";
QString res = "Speed Reading: ";
res += QString("x%1 normal").arg((int) pow(10.0, v._mult));
return res;
}
void numeric(QString) override {
QString txt = mult->text();
if (txt.isEmpty() || isNumber(txt)) return;
mult->undo();
}
};
class StrikingAppearence: public Talent {
public:
StrikingAppearence(): Talent("Striking Appearences") { }
StrikingAppearence(const StrikingAppearence& s): Talent(s) { }
StrikingAppearence(StrikingAppearence&& s): Talent(s) { }
StrikingAppearence(const QJsonObject& json): Talent(json) { v._limit = json["limit"].toBool(false);
v._who = json["who"].toString("");
}
QString description(bool showRoll = false) override { return (showRoll ? "" : "") + optOut(); }
bool form(QWidget* parent, QVBoxLayout* layout) override { limit = createCheckBox(parent, layout, "Specific group");
who = createLineEdit(parent, layout, "Who is affected?");
return true;
}
Points points(bool noStore = false) override { if (!noStore) store();
return v._limit ? 2_cp : 3_cp; }
void restore() override { vars s = v;
limit->setChecked(s._limit);
who->setText(s._who);
v = s;
}
QString roll() override { return ""; }
void store() override { v._limit = limit->isChecked();
v._who = who->text();
}
QJsonObject toJson() override { QJsonObject obj = Talent::toJson();
obj["limit"] = v._limit;
obj["who"] = v._who;
return obj;
}
private:
struct vars {
int _limit = 0;
QString _who = "";
} v;
QCheckBox* limit;
QLineEdit* who;
QString optOut() {
if (v._limit && v._who.isEmpty()) return "<incomplete>";
QString res = "Striking Appearence";
if (v._limit) res += "versus " + v._who;
return res;
}
};
class UniversalTranslator: public Talent {
public:
UniversalTranslator(): Talent("Universal Translatorϴ") { }
UniversalTranslator(const UniversalTranslator& s): Talent(s) { }
UniversalTranslator(UniversalTranslator&& s): Talent(s) { }
UniversalTranslator(const QJsonObject& json): Talent(json) { v._plus = json["plus"].toInt(0);
}
QString description(bool showRoll = false) override { return (showRoll ?
#ifndef ISHSC
add(Sheet::ref().character().INT().roll(), v._plus) +
#else
QString("+%1").arg(v._plus) +
#endif
" " : "") + optOut(); }
bool form(QWidget* parent, QVBoxLayout* layout) override { plus = createLineEdit(parent, layout, "Plus?", std::mem_fn(&SkillTalentOrPerk::numeric));
return true;
}
Points points(bool noStore = false) override { if (!noStore) store();
return 20_cp + v._plus; }
void restore() override { vars s = v; plus->setText(QString("%1").arg(s._plus)); v = s;
}
QString roll() override { return
#ifndef ISHSC
add(Sheet::ref().character().INT().roll(), v._plus); }
#else
QString("+%1").arg(v._plus); }
#endif
void store() override { v._plus = plus->text().toInt(0);
}
QJsonObject toJson() override { QJsonObject obj = Talent::toJson();
obj["plus"] = v._plus;
return obj;
}
private:
struct vars {
int _plus = 0;
} v;
QLineEdit* plus;
QString optOut() {
QString res = "Universal Translatorϴ";
if (v._plus > 0) res += QString(": +%1 to INT roll").arg(v._plus);
return res;
}
void numeric(QString) override {
QString txt = plus->text();
if (txt.isEmpty() || isNumber(txt)) return;
plus->undo();
}
};
class Weaponmaster: public Talent {
public:
Weaponmaster(): Talent("Weaponmaster") { }
Weaponmaster(const Weaponmaster& s): Talent(s) { }
Weaponmaster(Weaponmaster&& s): Talent(s) { }
Weaponmaster(const QJsonObject& json): Talent(json) { v._mult = json["mult"].toInt(0);
v._wpns = json["wpns"].toInt(0);
v._ranged = json["ranged"].toBool(false);
v._killing = json["killing"].toBool(false);
v._with = json["with"].toString("");
}
QString description(bool showRoll = false) override { return (showRoll ? "" : "") + optOut(); }
bool form(QWidget* parent, QVBoxLayout* layout) override { mult = createLineEdit(parent, layout, "Multiples?", std::mem_fn(&SkillTalentOrPerk::numeric));
wpns = createComboBox(parent, layout, "Weapons?", { "Very limited group of weapons",
"Limited group of weapons",
"Broad group of weapons" });
ranged = createCheckBox(parent, layout, "Ranged");