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Sync SDL3 wiki -> header
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include/SDL3/SDL_render.h

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@@ -2356,8 +2356,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer,
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* Set the texture addressing mode used in SDL_RenderGeometry().
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*
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* \param renderer the rendering context.
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* \param u_mode the SDL_TextureAddressMode to use for horizontal texture coordinates in SDL_RenderGeometry().
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* \param v_mode the SDL_TextureAddressMode to use for vertical texture coordinates in SDL_RenderGeometry().
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* \param u_mode the SDL_TextureAddressMode to use for horizontal texture
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* coordinates in SDL_RenderGeometry().
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* \param v_mode the SDL_TextureAddressMode to use for vertical texture
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* coordinates in SDL_RenderGeometry().
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
@@ -2373,8 +2375,12 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderTextureAddressMode(SDL_Renderer *r
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* Get the texture addressing mode used in SDL_RenderGeometry().
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*
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* \param renderer the rendering context.
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* \param u_mode a pointer filled in with the SDL_TextureAddressMode to use for horizontal texture coordinates in SDL_RenderGeometry(), may be NULL.
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* \param v_mode a pointer filled in with the SDL_TextureAddressMode to use for vertical texture coordinates in SDL_RenderGeometry(), may be NULL.
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* \param u_mode a pointer filled in with the SDL_TextureAddressMode to use
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* for horizontal texture coordinates in SDL_RenderGeometry(),
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* may be NULL.
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* \param v_mode a pointer filled in with the SDL_TextureAddressMode to use
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* for vertical texture coordinates in SDL_RenderGeometry(), may
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* be NULL.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*

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