@@ -2356,8 +2356,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer,
2356
2356
* Set the texture addressing mode used in SDL_RenderGeometry().
2357
2357
*
2358
2358
* \param renderer the rendering context.
2359
- * \param u_mode the SDL_TextureAddressMode to use for horizontal texture coordinates in SDL_RenderGeometry().
2360
- * \param v_mode the SDL_TextureAddressMode to use for vertical texture coordinates in SDL_RenderGeometry().
2359
+ * \param u_mode the SDL_TextureAddressMode to use for horizontal texture
2360
+ * coordinates in SDL_RenderGeometry().
2361
+ * \param v_mode the SDL_TextureAddressMode to use for vertical texture
2362
+ * coordinates in SDL_RenderGeometry().
2361
2363
* \returns true on success or false on failure; call SDL_GetError() for more
2362
2364
* information.
2363
2365
*
@@ -2373,8 +2375,12 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderTextureAddressMode(SDL_Renderer *r
2373
2375
* Get the texture addressing mode used in SDL_RenderGeometry().
2374
2376
*
2375
2377
* \param renderer the rendering context.
2376
- * \param u_mode a pointer filled in with the SDL_TextureAddressMode to use for horizontal texture coordinates in SDL_RenderGeometry(), may be NULL.
2377
- * \param v_mode a pointer filled in with the SDL_TextureAddressMode to use for vertical texture coordinates in SDL_RenderGeometry(), may be NULL.
2378
+ * \param u_mode a pointer filled in with the SDL_TextureAddressMode to use
2379
+ * for horizontal texture coordinates in SDL_RenderGeometry(),
2380
+ * may be NULL.
2381
+ * \param v_mode a pointer filled in with the SDL_TextureAddressMode to use
2382
+ * for vertical texture coordinates in SDL_RenderGeometry(), may
2383
+ * be NULL.
2378
2384
* \returns true on success or false on failure; call SDL_GetError() for more
2379
2385
* information.
2380
2386
*
0 commit comments