@@ -84,21 +84,11 @@ static SDL_bool HIDAPI_DriverXbox360_IsSupportedDevice(SDL_HIDAPI_Device *device
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/* This is the chatpad or other input interface, not the Xbox 360 interface */
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return SDL_FALSE ;
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}
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- #ifdef __MACOSX__
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- if (vendor_id == USB_VENDOR_MICROSOFT && product_id == USB_PRODUCT_XBOX360_WIRED_CONTROLLER && version == 1 ) {
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- /* This is the Steam Virtual Gamepad, which isn't supported by this driver */
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- return SDL_FALSE ;
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- }
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- /* Wired Xbox One controllers are handled by this driver, interfacing with
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- the 360Controller driver available from:
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- https://github.com/360Controller/360Controller/releases
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-
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- Bluetooth Xbox One controllers are handled by the SDL Xbox One driver
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+ #if defined(__MACOSX__ ) && defined(SDL_JOYSTICK_MFI )
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+ /* On macOS you can't write output reports to wired XBox controllers,
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+ so we'll just use the GCController support instead.
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*/
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- if (SDL_IsJoystickBluetoothXboxOne (vendor_id , product_id )) {
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- return SDL_FALSE ;
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- }
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- return (type == SDL_CONTROLLER_TYPE_XBOX360 || type == SDL_CONTROLLER_TYPE_XBOXONE ) ? SDL_TRUE : SDL_FALSE ;
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+ return SDL_FALSE ;
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#else
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return (type == SDL_CONTROLLER_TYPE_XBOX360 ) ? SDL_TRUE : SDL_FALSE ;
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#endif
@@ -201,30 +191,6 @@ static SDL_bool HIDAPI_DriverXbox360_OpenJoystick(SDL_HIDAPI_Device *device, SDL
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static int HIDAPI_DriverXbox360_RumbleJoystick (SDL_HIDAPI_Device * device , SDL_Joystick * joystick , Uint16 low_frequency_rumble , Uint16 high_frequency_rumble )
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{
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- #ifdef __MACOSX__
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- if (SDL_IsJoystickBluetoothXboxOne (device -> vendor_id , device -> product_id )) {
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- Uint8 rumble_packet [] = { 0x03 , 0x0F , 0x00 , 0x00 , 0x00 , 0x00 , 0xff , 0x00 , 0x00 };
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-
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- rumble_packet [4 ] = (low_frequency_rumble >> 8 );
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- rumble_packet [5 ] = (high_frequency_rumble >> 8 );
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-
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- if (SDL_HIDAPI_SendRumble (device , rumble_packet , sizeof (rumble_packet )) != sizeof (rumble_packet )) {
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- return SDL_SetError ("Couldn't send rumble packet" );
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- }
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- } else {
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- /* On Mac OS X the 360Controller driver uses this short report,
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- and we need to prefix it with a magic token so hidapi passes it through untouched
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- */
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- Uint8 rumble_packet [] = { 'M' , 'A' , 'G' , 'I' , 'C' , '0' , 0x00 , 0x04 , 0x00 , 0x00 };
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-
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- rumble_packet [6 + 2 ] = (low_frequency_rumble >> 8 );
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- rumble_packet [6 + 3 ] = (high_frequency_rumble >> 8 );
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-
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- if (SDL_HIDAPI_SendRumble (device , rumble_packet , sizeof (rumble_packet )) != sizeof (rumble_packet )) {
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- return SDL_SetError ("Couldn't send rumble packet" );
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- }
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- }
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- #else
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Uint8 rumble_packet [] = { 0x00 , 0x08 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 };
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rumble_packet [3 ] = (low_frequency_rumble >> 8 );
@@ -233,7 +199,6 @@ static int HIDAPI_DriverXbox360_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Jo
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if (SDL_HIDAPI_SendRumble (device , rumble_packet , sizeof (rumble_packet )) != sizeof (rumble_packet )) {
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return SDL_SetError ("Couldn't send rumble packet" );
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}
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- #endif
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return 0 ;
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}
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@@ -266,11 +231,7 @@ static int HIDAPI_DriverXbox360_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *dev
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static void HIDAPI_DriverXbox360_HandleStatePacket (SDL_Joystick * joystick , SDL_DriverXbox360_Context * ctx , Uint8 * data , int size )
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{
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Sint16 axis ;
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- #ifdef __MACOSX__
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- const SDL_bool invert_y_axes = SDL_FALSE ;
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- #else
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const SDL_bool invert_y_axes = SDL_TRUE ;
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- #endif
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if (ctx -> last_state [2 ] != data [2 ]) {
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SDL_PrivateJoystickButton (joystick , SDL_CONTROLLER_BUTTON_DPAD_UP , (data [2 ] & 0x01 ) ? SDL_PRESSED : SDL_RELEASED );
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