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With SDL3 on starting the TextInput via SDL_StartTextInput the keyboard is shown. And you cannot dismiss that keyboard (unless you set SDL_HINT_RETURN_KEY_HIDES_IME and hit RETURN). If you trigger the textinput again, the TextInput gets shown correctly.
On SDL2 the TextInput was shown first and then when you click in it the keyboard will show.
Keyboard (yes, you can remedy that behavior in the keyboard settings somewhat)
In our case you cannot trigger the TextInput again, while the keyboard is open, as the trigger point is hidden by the keyboard.
I have not yet experience in running the SDL tests on Android, so I don't know whether the tests misbehave as well. How do I build the test apk?
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