Closed
Description
Not sure how much of an issue this is for SDL3 3.2.14 but Windows is reporting that a previously connected PS4 controller is still connected (Bluetooth). When I launch my program, SDL3 is trying to connect it, which fails, and then it disconnects it. Everything's fine till I call SDL_Quit(), which causes the following assertion to fail:
void SDL_SetObjectsInvalid(void)
{
if (SDL_ShouldQuit(&SDL_objects_init)) {
// Log any leaked objects
SDL_IterateHashTable(SDL_objects, LogOneLeakedObject, NULL);
SDL_assert(SDL_HashTableEmpty(SDL_objects)); // this is failing
I have no idea why Windows is reporting my controller's still connected, so I imagine there's a bigger issue in Windows and this is largely irrelevant, but I wanted to report this in case there's a separate issue in SDL3 where it isn't cleaning up the disconnected controllers correctly.
Metadata
Metadata
Assignees
Labels
No labels