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In SDL2, SDL_mixer uses https://wiki.libsdl.org/SDL2/SDL_MixAudioFormat, which takes a volume from 0-128.
In SDL3, SDL_mixer uses https://wiki.libsdl.org/SDL3/SDL_MixAudio, which now takes a float.
According to SDL's README-MIGRATION:
The following symbols have been removed:
SDL_MIX_MAXVOLUME - mixer volume is now a float between 0.0 and 1.0
Therefore, I think it would make sense for SDL_mixer to follow SDL's lead here, before the API is frozen for release.
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