@@ -163,8 +163,8 @@ extern SDL_DECLSPEC NET_Address * SDLCALL NET_ResolveHostname(const char *host);
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* Block until an address is resolved.
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*
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* The NET_Address objects returned by NET_ResolveHostname take time to do
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- * their work, so it does so _asynchronously_ instead of making your
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- * program wait an indefinite amount of time.
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+ * their work, so it does so _asynchronously_ instead of making your program
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+ * wait an indefinite amount of time.
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*
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* However, if you want your program to sleep until the address resolution is
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* complete, you can call this function.
@@ -205,8 +205,8 @@ extern SDL_DECLSPEC int SDLCALL NET_WaitUntilResolved(NET_Address *address, Sint
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* Check if an address is resolved, without blocking.
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*
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* The NET_Address objects returned by NET_ResolveHostname take time to do
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- * their work, so it does so _asynchronously_ instead of making your
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- * program wait an indefinite amount of time.
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+ * their work, so it does so _asynchronously_ instead of making your program
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+ * wait an indefinite amount of time.
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*
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* This function allows you to check the progress of that work without
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* blocking.
@@ -485,8 +485,8 @@ extern SDL_DECLSPEC NET_StreamSocket * SDLCALL NET_CreateClient(NET_Address *add
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* Block until a stream socket has connected to a server.
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*
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* The NET_StreamSocket objects returned by NET_CreateClient take time to do
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- * their work, so it does so _asynchronously_ instead of making your
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- * program wait an indefinite amount of time.
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+ * their work, so it does so _asynchronously_ instead of making your program
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+ * wait an indefinite amount of time.
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*
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* However, if you want your program to sleep until the connection is
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* complete, you can call this function.
@@ -663,8 +663,8 @@ extern SDL_DECLSPEC NET_Address * SDLCALL NET_GetStreamSocketAddress(NET_StreamS
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* Check if a stream socket is connected, without blocking.
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*
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* The NET_StreamSocket objects returned by NET_CreateClient take time to do
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- * negotiate a connection to a server, so it does so _asynchronously_
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- * instead of making your program wait an indefinite amount of time.
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+ * negotiate a connection to a server, so it does so _asynchronously_ instead
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+ * of making your program wait an indefinite amount of time.
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*
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* This function allows you to check the progress of that work without
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* blocking.
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