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(Also applies to SDL3/SDL_AcquireGPUSwapchainTexture)
It would be nice to have documented what happens if you try to cycle the swapchain texture - or, perhaps, that it's an error to do so (as it probably is, from my understanding).
The text was updated successfully, but these errors were encountered:
(Also applies to
SDL3/SDL_AcquireGPUSwapchainTexture
)It would be nice to have documented what happens if you try to cycle the swapchain texture - or, perhaps, that it's an error to do so (as it probably is, from my understanding).
The text was updated successfully, but these errors were encountered: