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| 1 | +/* clickAnimations.js |
| 2 | + * |
| 3 | + * This program is free software: you can redistribute it and/or modify |
| 4 | + * it under the terms of the GNU General Public License as published by |
| 5 | + * the Free Software Foundation, either version 2 of the License, or |
| 6 | + * (at your option) any later version. |
| 7 | + * |
| 8 | + * This program is distributed in the hope that it will be useful, |
| 9 | + * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 10 | + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 11 | + * GNU General Public License for more details. |
| 12 | + * |
| 13 | + * You should have received a copy of the GNU General Public License |
| 14 | + * along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 15 | + * |
| 16 | + * SPDX-License-Identifier: GPL-3.0-or-later |
| 17 | + */ |
| 18 | +'use strict'; |
| 19 | + |
| 20 | +const Main = imports.ui.main; |
| 21 | +const Clutter = imports.gi.Clutter; |
| 22 | +const St = imports.gi.St; |
| 23 | + |
| 24 | +class ClickAnimationMode { |
| 25 | + constructor(mode) { |
| 26 | + this.mode = mode; |
| 27 | + } |
| 28 | + |
| 29 | + /** |
| 30 | + * Animates the click into the screen |
| 31 | + * @param {GIcon} icon The icon that will be animated |
| 32 | + * @param {Object} options Additional options used while during the animation |
| 33 | + */ |
| 34 | + animateClick(icon, options) { |
| 35 | + // Implemented by sub-classes |
| 36 | + } |
| 37 | +} |
| 38 | + |
| 39 | +class ExpansionClickAnimationMode extends ClickAnimationMode { |
| 40 | + animateClick(icon, options) { |
| 41 | + const actor_scale = options.icon_size > 20 ? 1.15 : 3; |
| 42 | + const [mouse_x, mouse_y, mask] = global.get_pointer(); |
| 43 | + |
| 44 | + let actor = new St.Icon({ |
| 45 | + x: mouse_x, |
| 46 | + y: mouse_y, |
| 47 | + scale_x: 0, |
| 48 | + scale_y: 0, |
| 49 | + reactive: false, |
| 50 | + can_focus: false, |
| 51 | + track_hover: false, |
| 52 | + icon_size: options.icon_size, |
| 53 | + opacity: options.opacity, |
| 54 | + gicon: icon, |
| 55 | + }); |
| 56 | + |
| 57 | + Main.uiGroup.add_child(actor); |
| 58 | + |
| 59 | + actor.ease({ |
| 60 | + opacity: options.opacity * 0.08, |
| 61 | + x: mouse_x - (options.icon_size * actor_scale * global.ui_scale / 2), |
| 62 | + y: mouse_y - (options.icon_size * actor_scale * global.ui_scale / 2), |
| 63 | + scale_x: actor_scale, |
| 64 | + scale_y: actor_scale, |
| 65 | + duration: options.timeout, |
| 66 | + mode: Clutter.AnimationMode.EASE_OUT_SINE, |
| 67 | + onComplete: () => { |
| 68 | + Main.uiGroup.remove_child(actor); |
| 69 | + actor.destroy(); |
| 70 | + actor = null; |
| 71 | + } |
| 72 | + }); |
| 73 | + } |
| 74 | +} |
| 75 | + |
| 76 | +class RetractionClickAnimationMode extends ClickAnimationMode { |
| 77 | + animateClick(icon, options) { |
| 78 | + const [mouse_x, mouse_y, mask] = global.get_pointer(); |
| 79 | + |
| 80 | + let actor = new St.Icon({ |
| 81 | + x: mouse_x - (options.icon_size * global.ui_scale / 2), |
| 82 | + y: mouse_y - (options.icon_size * global.ui_scale / 2), |
| 83 | + reactive: false, |
| 84 | + can_focus: false, |
| 85 | + track_hover: false, |
| 86 | + icon_size: options.icon_size, |
| 87 | + opacity: options.opacity, |
| 88 | + gicon: icon, |
| 89 | + }); |
| 90 | + |
| 91 | + Main.uiGroup.add_child(actor); |
| 92 | + |
| 93 | + actor.ease({ |
| 94 | + opacity: options.opacity * 0.1, |
| 95 | + x: mouse_x, |
| 96 | + y: mouse_y, |
| 97 | + scale_x: 0, |
| 98 | + scale_y: 0, |
| 99 | + duration: options.timeout, |
| 100 | + mode: Clutter.AnimationMode.EASE_OUT_SINE, |
| 101 | + onComplete: () => { |
| 102 | + Main.uiGroup.remove_child(actor); |
| 103 | + actor.destroy(); |
| 104 | + actor = null; |
| 105 | + } |
| 106 | + }); |
| 107 | + } |
| 108 | +} |
| 109 | + |
| 110 | +class BounceBackClickAnimationMode extends ClickAnimationMode { |
| 111 | + animateClick(icon, options) { |
| 112 | + const [mouse_x, mouse_y, mask] = global.get_pointer(); |
| 113 | + |
| 114 | + let actor = new St.Icon({ |
| 115 | + x: mouse_x, |
| 116 | + y: mouse_y, |
| 117 | + scale_x: 0, |
| 118 | + scale_y: 0, |
| 119 | + reactive: false, |
| 120 | + can_focus: false, |
| 121 | + track_hover: false, |
| 122 | + icon_size: options.icon_size, |
| 123 | + opacity: options.opacity * 0.1, |
| 124 | + gicon: icon, |
| 125 | + }); |
| 126 | + |
| 127 | + Main.uiGroup.add_child(actor); |
| 128 | + |
| 129 | + actor.ease({ |
| 130 | + x: mouse_x - (options.icon_size * global.ui_scale / 2), |
| 131 | + y: mouse_y - (options.icon_size * global.ui_scale / 2), |
| 132 | + scale_x: 1, |
| 133 | + scale_y: 1, |
| 134 | + opacity: options.opacity, |
| 135 | + duration: options.timeout * 0.4, |
| 136 | + mode: Clutter.AnimationMode.EASE_IN_OUT_CUBIC, |
| 137 | + onComplete: () => { |
| 138 | + actor.ease({ |
| 139 | + opacity: 0, |
| 140 | + x: mouse_x, |
| 141 | + y: mouse_y, |
| 142 | + scale_x: 0, |
| 143 | + scale_y: 0, |
| 144 | + duration: options.timeout * 0.6, |
| 145 | + mode: Clutter.AnimationMode.EASE_IN_OUT_CUBIC, |
| 146 | + onComplete: () => { |
| 147 | + Main.uiGroup.remove_child(actor); |
| 148 | + actor.destroy(); |
| 149 | + actor = null; |
| 150 | + } |
| 151 | + }); |
| 152 | + } |
| 153 | + }); |
| 154 | + } |
| 155 | +} |
| 156 | + |
| 157 | +class BlinkClickAnimationMode extends ClickAnimationMode { |
| 158 | + animateClick(icon, options = {}) { |
| 159 | + const [mouse_x, mouse_y, mask] = global.get_pointer(); |
| 160 | + |
| 161 | + let actor = new St.Icon({ |
| 162 | + x: mouse_x - (options.icon_size * global.ui_scale / 2), |
| 163 | + y: mouse_y - (options.icon_size * global.ui_scale / 2), |
| 164 | + reactive: false, |
| 165 | + can_focus: false, |
| 166 | + track_hover: false, |
| 167 | + icon_size: options.icon_size, |
| 168 | + opacity: options.opacity, |
| 169 | + gicon: icon |
| 170 | + }); |
| 171 | + |
| 172 | + Main.uiGroup.add_child(actor); |
| 173 | + |
| 174 | + actor.ease({ |
| 175 | + opacity: options.opacity * 0.1, |
| 176 | + duration: options.timeout, |
| 177 | + mode: Clutter.AnimationMode.EASE_IN_OUT_CUBIC, |
| 178 | + onComplete: () => { |
| 179 | + Main.uiGroup.remove_child(actor); |
| 180 | + actor.destroy(); |
| 181 | + actor = null; |
| 182 | + } |
| 183 | + }); |
| 184 | + } |
| 185 | +} |
| 186 | + |
| 187 | +class ClickAnimationFactory { |
| 188 | + /** |
| 189 | + * Returns an click animation mode depending on the given name |
| 190 | + * @param {String} mode Click Animation mode name to create |
| 191 | + * @returns ClickAnimationMode subclass |
| 192 | + */ |
| 193 | + static createForMode(mode) { |
| 194 | + switch (mode) { |
| 195 | + case "bounce": |
| 196 | + return new BounceBackClickAnimationMode(mode); |
| 197 | + case "retract": |
| 198 | + return new RetractionClickAnimationMode(mode); |
| 199 | + case "expand": |
| 200 | + return new ExpansionClickAnimationMode(mode); |
| 201 | + case "blink": |
| 202 | + default: |
| 203 | + return new BlinkClickAnimationMode(mode); |
| 204 | + } |
| 205 | + } |
| 206 | +} |
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