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We need this class to be specifically created with dual classing in mind, and balanced as such. Additionally it needs to be made so that it fits the world and lore of GW.
The text was updated successfully, but these errors were encountered:
Here is a basic listing of the various things that can be done with the spells available to a necromancer in Guild Wars 1. Hoping to use this as a way to figure out spells for the necromancer from the regular D&S spell list.
Soul Reaping: The main aspect of Soul Reaping is that you gain energy (spell slots) from deaths around you.
Steal health + Energy
Damage foes (Cold Damage)
Strengthen spells at the cost of health
Weaken enemy spells
Blood Magic: The main aspect of Blood Magic revolves around causing the bleeding condition, life stealing, and health regeneration.
Increase Spell Strength at health cost
Life Siphoning
Health + Energy Regeneration
Damage Reduction to Minions
Enchantment Removal
Increase Party Damage Output
Curse Magic: The main aspect of Curse Magic revolves around hindering foes, damaging enemies over time, hindering physical attack, cracked armor, poison, weakness, degeneration, etc...
Reduce enemy spell strength
Increase physical damage to enemies
Interrupt chants
Damage enemy removing enchantments from enemy
Reduce Healing
Weakness, poison
Steal health on attack
Send conditions to foes
Death Magic: The main aspect of Death magic revolves around the use of corpses. Increasing minion threshold, high damage output, cold damage, manipulate corpses.
Creates Minions
Cold Damage
Heal minions (Self Sacrifice) (Destroy 1 to heal others)
Health + Energy from consuming corpse
Poison, disease, weakness
Share Conditions on you with minions
Teleport to corpse
Explode corpse
Steal other people's minions
I will use this as my baseline for figuring out how to best lay out D&D spells within the context of Guild Wars and I will create a list of spells and changes that I will make for flavor or other reasons.
We need this class to be specifically created with dual classing in mind, and balanced as such. Additionally it needs to be made so that it fits the world and lore of GW.
The text was updated successfully, but these errors were encountered: