From e708d5fe9f7d39cac33b864b9e92c65a2e9fb97b Mon Sep 17 00:00:00 2001 From: locke8 Date: Sun, 9 Oct 2016 17:12:16 -0700 Subject: [PATCH] removed raw flag --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index ac131d3..0b1160d 100644 --- a/README.md +++ b/README.md @@ -7,11 +7,11 @@ Works for martial arts, brawling, melee, and firearm weapons. You supply the inp ## Quick Example: A fist fighter with 4 dexterity and 4 in the skill "Brawl" punches with 8 hit dice. She has 4 strength, this becomes her damage dice. She is capable of one action per turn and wants to do as much damage as possible so elects to split the action into three actions with penalties. Here is what that looks like: -![Punch Example](https://raw.githubusercontent.com/locke8/weaponmark/master/src/main/resources/screens/punch.png?raw=true) +![Punch Example](https://raw.githubusercontent.com/locke8/weaponmark/master/src/main/resources/screens/punch.png) To include miss statistic, she could include a -v ("Verbose") parameter, like this: -![Punch Example](https://raw.githubusercontent.com/locke8/weaponmark/master/src/main/resources/screens/punch_v.png?raw=true) +![Punch Example](https://raw.githubusercontent.com/locke8/weaponmark/master/src/main/resources/screens/punch_v.png) ##Motivation The purpose of this utility is to aid in play balancing the game. If you have played *Mage: The Ascension* you know it is both wonderful and wonderfully vague in explaining the rule system. Weaponmark enables the storyteller to experiment with rule changes (house rules) and see what the actual effects will be on play balance. ## Getting Started