Releases: m22spencer/BattletechPerformanceFix
Releases · m22spencer/BattletechPerformanceFix
bfix for 1.9
2.13 Version bump to 2.12
bfix for HB 1.8.1
RemovedContractsFix (thanks @CWolfs)
- This fix removes invalid contracts allowing saves to load if a user created contract was removed from the mods in use.
bfix for BattleTech 1.8 (Heavy Metal)
- Removed support for pre UW custom mechs. (Your bundle must now correctly include ghost blip linkage)
It's likely that this works under modloader, but most likely cannot speed up the load process as much vs modtek.
bfix 2.10.3 for BattleTech 1.7.*
- 1.6 to 1.7 update (Thanks to @IceRaptor)
- Missing/Removed Flashpoints no longer break saves (Thanks to @wmtorode)
- Simgame UI instant transitions (Thanks to @gnivler)
- This is an optional patch and must be enabled in Settings.json (Highly recommended)
bfix 2.9.14 for BattleTech 1.6.1 & Urban Warfare
- MechLabFix has much more logging, for reporting bad input data.
bfix 2.9.3 for BattleTech 1.6.1 & Urban Warfare
Add some additional error reporting to the MechLab fix.
Supposedly, this fixes an issue with 1.6.1 as well, which hints at the possibility to some funky IL or a mono bug related to generics.
For Battletech 1.6 & Urban Warfare
Added
- DisableDeployAudio (Must be enabled in Settings.json)
- No bark when deploying
- 4-5 second faster load times in simgame.
bfix 2.9.1 for BattleTech 1.6 & Urban Warfare
New Features
- ShaderDependencyOverride
- Allow v1.6 bundles to reference shaders bundle
- GhostBlipOverride
- Allow v1.5 bundles to load
- Will have some difference in appearance of Ghost Blips.
Removed:
- BTLightControllerThrottle
Other:
- ContractsLagFix is now enabled by default, as UW introduces more performance issues here.
Possible Issues
- MechLabFix + RT may be having issues at the moment. If you run into issues with the mechlab, you may disable this feature from the Settings.json
2.7 for BattleTech 1.4
A quick stripped down version of bfix w/ fixes that require no changes for 1.4
bfix 2.6 for BattleTech 1.3.2
- OnEffectEndNullFix
- Integration of https://github.com/rajderks/BattleTech-JustDieAlready (thanks RD)
- Additionally continues the effect chain, and adds logging to find the true cause of zombie mechs.
- TagsetQueryInChunks enabled by default.