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Fix exEntitySpawner
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src/reverse/RTTIExtender.cpp

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@@ -501,6 +501,8 @@ struct exEntitySpawnerSystem : RED4ext::gameIGameSystem
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pGameInstance->systemInstances.PushBack(systemInstance);
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Singleton = systemInstance.instance;
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exEntitySpawner_Spawner.Initialize(pGameInstance);
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}
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static void Spawn(IScriptable*, RED4ext::CStackFrame* apFrame, RED4ext::ent::EntityID* apOut, int64_t)

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