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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Strategy",
"class": "CheckOutStrategy",
"language": "GDScript",
"path": "res://src/Client/Strategies/CheckOutStrategy.gd"
}, {
"base": "ColorRect",
"class": "ColorTile",
"language": "GDScript",
"path": "res://addons/color-palette/ColorTile.gd"
}, {
"base": "Container",
"class": "FlexGridContainer",
"language": "GDScript",
"path": "res://addons/color-palette/utilities/FlexGridContainer.gd"
}, {
"base": "Node",
"class": "Level",
"language": "GDScript",
"path": "res://src/Game/Level.gd"
}, {
"base": "Strategy",
"class": "MindOfSteelStrategy",
"language": "GDScript",
"path": "res://src/Client/Strategies/MindOfSteelStrategy.gd"
}, {
"base": "Reference",
"class": "Palette",
"language": "GDScript",
"path": "res://addons/color-palette/Palette.gd"
}, {
"base": "Reference",
"class": "PaletteImporter",
"language": "GDScript",
"path": "res://addons/color-palette/PaletteImporter.gd"
}, {
"base": "Reference",
"class": "PriorityQueue",
"language": "GDScript",
"path": "res://src/PriorityQueue.gd"
}, {
"base": "Node",
"class": "Product",
"language": "GDScript",
"path": "res://src/Product/Product.gd"
}, {
"base": "Reference",
"class": "Strategy",
"language": "GDScript",
"path": "res://src/Client/Strategies/Strategy.gd"
} ]
_global_script_class_icons={
"CheckOutStrategy": "",
"ColorTile": "",
"FlexGridContainer": "res://addons/color-palette/utilities/FlexGridContainerIcon.png",
"Level": "",
"MindOfSteelStrategy": "",
"Palette": "",
"PaletteImporter": "",
"PriorityQueue": "",
"Product": "",
"Strategy": ""
}
[application]
config/name="LD50"
run/main_scene="res://src/UI/TitleScreen.tscn"
config/icon="res://assets/sprites/products/sandwich.png"
[autoload]
Globals="*res://src/Globals.gd"
GameState="*res://src/GameState.gd"
[editor_plugins]
enabled=PoolStringArray( "res://addons/color-palette/plugin.cfg" )
[gui]
theme/custom="res://assets/design.tres"
theme/custom_font="res://assets/fonts/Farsan-Regular.tres"
[input]
ui_switch_aisle_product={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777218,"unicode":0,"echo":false,"script":null)
]
}
ui_play={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":32,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
2d/snapping/use_gpu_pixel_snap=true
environment/default_environment="res://default_env.tres"