This is a dump of my custom Behavior Designer tasks I've made or modded for my own projects- I hope they are useful to some other BD users out there ^_^
Creates a random V3 on X,Z axis from Origin Game Object
Enables/Disables NavmeshAgent
Enables/Disables sphere collider attached to target game object
Clamps after the add
Adds a random float after operation
Remaps a floats value using min/max of another value
Returns success if the object is contained in the list
Procedurally generates waypoints and stores them in a list to be used with the Patrol task
Returns the closest object from a list, based on 2 targets.
Gets closest Navmesh edge to an agent
Gets object from index
Returns success if the game object is active in the scene and not null
Returns true if empty
Casts OverlapSphere and stores hit game objects in a list
Plays random clip from list + randomizes pitch
Plays single audio and randomizes pitch
Useful for utility calculations
Clamps input
Send an event to a list of game objects
Creates a flanking position based on a target game object or V3
Returns true if Vector3 is in list