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blue_simple_a.xml
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<?xml version="1.0" encoding="UTF-8"?>
<root BTCPP_format="4">
<BehaviorTree ID="blue_simple_a">
<Sequence>
<ScoreboardTask points="0"
task="INIT_DISPLAY"/>
<SubTree ID="init"
_autoremap="true"/>
<WaitMatchStart state="2"/>
<ForceSuccess>
<Timeout msec="100000">
<ForceSuccess>
<Sequence>
<ForceSuccess>
<Timeout msec="87000">
<Sequence>
<SubTree ID="blue_panel_simple_a"
_autoremap="true"/>
<Sleep msec="120000"/>
</Sequence>
</Timeout>
</ForceSuccess>
<SubTree ID="go_home_a"
_skipIf="is_in_home==true"
_autoremap="true"/>
<ScoreboardTask points="10"
task="FINISH"/>
<Sleep msec="120000"/>
</Sequence>
</ForceSuccess>
</Timeout>
</ForceSuccess>
</Sequence>
</BehaviorTree>
<!-- Description of Node Models (used by Groot) -->
<TreeNodesModel>
<Action ID="ScoreboardTask"
editable="true">
<input_port name="points"
default="0">points scored, can be negative</input_port>
<input_port name="task"
default="store_sample_to_work_shed">unique task name</input_port>
</Action>
<Action ID="WaitMatchStart"
editable="true">
<input_port name="state"
default="2">0 = unarmed; 1 = armed; 2 = started</input_port>
</Action>
</TreeNodesModel>
</root>