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conditions.rb
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# There are 3 common conditional statements
# if then else
# unless
# case
# if then else
dog_name = "rover"
if dog_name == "snoopy" then puts "That's Charlie's dog" else puts "Don't know who's dog that is" end
if dog_name == "snoopy"; puts "That's Charlie's dog" else puts "Don't know who's dog that is" end
dog_name = "snoopy"
if dog_name == "snoopy"
puts "That's Charlie's dog" else puts "Don't know who's dog that is" end
dog_name = "snoopy"
puts "That's Charlie's dog" if dog_name == "snoopy"
dog_name = "amber"
if dog_name == "snoopy"
puts "That's Charlie's dog"
elsif dog_name == "amber"
puts "That's my dog"
end
dog_name = "rover"
if dog_name == "snoopy"
puts "That's Charlie's dog"
elsif dog_name == "amber"
puts "That's my dog"
else
puts "Don't know who's dog that is"
end
# comparisons
dice_roll = 4
if dice_roll == 4; puts "That's on the money" end
if dice_roll != 4; puts "Try again" end
if dice_roll > 4; puts "That's too big" end
if dice_roll > 4 and dice_roll < 4 or dice_roll == 6; puts "Looks like it's not what we want" end
# unless
dog_name = "snoopy"
unless dog_name != "snoopy"
puts "That's Charlie's dog"
end
dog_name = "freddy"
unless dog_name != "snoopy"
puts "That's Charlie's dog"
else
puts "Don't know who's dog that is"
end
dog_name = "freddy"
puts "That's Charlie's dog" unless dog_name != "snoopy"
dog_name = "snoopy"
puts "That's Charlie's dog" unless dog_name != "snoopy"
# Using the if statement return ability
weather = "raining"
ground_feels =
if weather == "raining"; "wet"
elsif weather == "sunny"; "dry"
else "don't know"
end
puts ground_feels
weather = "sunny"
ground_feels =
if weather == "raining"; "wet"
elsif weather == "sunny"; "dry"
else "don't know"
end
puts ground_feels
# ternary operator
dog_name = "snoopy"
puts dog_name == "snoopy" ? "That's Charlie's dog" : "Don't know who's dog that is"
dog_name = "rover"
puts dog_name == "snoopy" ? "That's Charlie's dog" : "Don't know who's dog that is"
# case statement
weather = "sunny"
ground_feels =
case
when weather == "raining"; "wet"
when weather == "sunny"; "dry"
else "don't know"
end
puts ground_feels