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Concerning move generation, in the begining I have been inspired (meaning I copied and adapted a lot of code) from RubyKnight. Then I replace it bit by bit with precalculated bitboard moves, while correcting its bugs :).
https://github.com/cdmoyer/RubyKnight
Other sources
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http://chessprogramming.wikispaces.com/ GREAT site for chess programming
http://www.frayn.net/beowulf/theory.html Computer Chess Programming Theory