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* Rework automatic generation logic, and ensure cleanning of build artifacts is done at appropriate times.
* Removing debug logs.
* A few minor fixes to strengthen regen for correct times.
* Updated versions to 0.8.2
* Forcing NuGet packages to be copied out to bin folder
Copy file name to clipboardExpand all lines: README.md
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@@ -68,7 +68,7 @@ This scenario leverages the MSBuildForUnity [Project Builder](#msbuild-project-b
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```
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- Add the following to the `dependencies` section of the file:
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```json
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"com.microsoft.msbuildforunity": "0.8.1"
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"com.microsoft.msbuildforunity": "0.8.2"
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```
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1. Create a "SDK style" MSBuild project (e.g. csproj) somewhere under your `Assets` directory of your Unity project that references the `MSBuildForUnity` NuGet package. Here is an example:
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```xml
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Copy file name to clipboardExpand all lines: Source/MSBuildTools.Unity/Packages/com.microsoft.msbuildforunity/Editor/ProjectGenerator/MSBuildTemplates/DependenciesProjectTemplate.g.props.template
Copy file name to clipboardExpand all lines: Source/MSBuildTools.Unity/Packages/com.microsoft.msbuildforunity/Editor/ProjectGenerator/MSBuildTemplates/MSBuildForUnity.Common.props.template
Copy file name to clipboardExpand all lines: Source/MSBuildTools.Unity/Packages/com.microsoft.msbuildforunity/Editor/ProjectGenerator/Scripts/MSBuildTools.cs
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Copy file name to clipboardExpand all lines: Source/MSBuildTools.Unity/Packages/com.microsoft.msbuildforunity/package.json
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{
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"name": "com.microsoft.msbuildforunity",
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"version": "0.8.1",
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"version": "0.8.2",
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"displayName": "MSBuild for Unity",
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"description": "MSBuildForUnity solves the problem of establishing clear dependency relationships between Unity project and other .NET components such as external (to Unity) C# projects, or NuGet packages. It creates a familiar to .NET developers project structure and ensures that the dependencies are resolved and brought into the Unity project as appropriate.",
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