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| 1 | +import * as THREE from 'three'; |
| 2 | +import { GLTFLoader, GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js'; |
| 3 | +import {Skin, determineModelType, get_available_skins} from '../skins'; |
| 4 | +import {reactive} from "vue"; |
| 5 | + |
| 6 | +interface RenderResult { |
| 7 | + forwards: string; |
| 8 | + backwards: string; |
| 9 | +} |
| 10 | + |
| 11 | +class BatchSkinRenderer { |
| 12 | + private renderer: THREE.WebGLRenderer; |
| 13 | + private readonly scene: THREE.Scene; |
| 14 | + private readonly camera: THREE.PerspectiveCamera; |
| 15 | + private modelCache: Map<string, GLTF> = new Map(); |
| 16 | + private textureCache: Map<string, THREE.Texture> = new Map(); |
| 17 | + private readonly width: number; |
| 18 | + private readonly height: number; |
| 19 | + private currentModel: THREE.Group | null = null; |
| 20 | + |
| 21 | + constructor(width: number = 215, height: number = 645) { |
| 22 | + this.width = width; |
| 23 | + this.height = height; |
| 24 | + |
| 25 | + // Create canvas and renderer |
| 26 | + const canvas = document.createElement('canvas'); |
| 27 | + canvas.width = width; |
| 28 | + canvas.height = height; |
| 29 | + |
| 30 | + this.renderer = new THREE.WebGLRenderer({ |
| 31 | + canvas: canvas, |
| 32 | + antialias: true, |
| 33 | + alpha: true, |
| 34 | + preserveDrawingBuffer: true |
| 35 | + }); |
| 36 | + |
| 37 | + this.renderer.outputColorSpace = THREE.SRGBColorSpace; |
| 38 | + this.renderer.toneMapping = THREE.NoToneMapping; |
| 39 | + this.renderer.setClearColor(0x000000, 0); |
| 40 | + this.renderer.setSize(width, height); |
| 41 | + |
| 42 | + this.scene = new THREE.Scene(); |
| 43 | + this.camera = new THREE.PerspectiveCamera(40, width/height, 0.1, 1000); |
| 44 | + |
| 45 | + const ambientLight = new THREE.AmbientLight(0xffffff, 2); |
| 46 | + this.scene.add(ambientLight); |
| 47 | + } |
| 48 | + |
| 49 | + /** |
| 50 | + * Loads a GLTF model with caching |
| 51 | + */ |
| 52 | + private async loadModel(modelUrl: string): Promise<GLTF> { |
| 53 | + if (this.modelCache.has(modelUrl)) { |
| 54 | + return this.modelCache.get(modelUrl)!; |
| 55 | + } |
| 56 | + |
| 57 | + const loader = new GLTFLoader(); |
| 58 | + return new Promise<GLTF>((resolve, reject) => { |
| 59 | + loader.load( |
| 60 | + modelUrl, |
| 61 | + (gltf) => { |
| 62 | + this.modelCache.set(modelUrl, gltf); |
| 63 | + resolve(gltf); |
| 64 | + }, |
| 65 | + undefined, |
| 66 | + reject |
| 67 | + ); |
| 68 | + }); |
| 69 | + } |
| 70 | + |
| 71 | + /** |
| 72 | + * Loads a texture with caching |
| 73 | + */ |
| 74 | + private async loadTexture(textureUrl: string): Promise<THREE.Texture> { |
| 75 | + if (this.textureCache.has(textureUrl)) { |
| 76 | + return this.textureCache.get(textureUrl)!; |
| 77 | + } |
| 78 | + |
| 79 | + return new Promise<THREE.Texture>((resolve) => { |
| 80 | + const textureLoader = new THREE.TextureLoader(); |
| 81 | + textureLoader.load(textureUrl, (texture) => { |
| 82 | + // Apply texture settings |
| 83 | + texture.colorSpace = THREE.SRGBColorSpace; |
| 84 | + texture.flipY = false; |
| 85 | + texture.magFilter = THREE.NearestFilter; |
| 86 | + texture.minFilter = THREE.NearestFilter; |
| 87 | + |
| 88 | + this.textureCache.set(textureUrl, texture); |
| 89 | + resolve(texture); |
| 90 | + }); |
| 91 | + }); |
| 92 | + } |
| 93 | + |
| 94 | + /** |
| 95 | + * Applies a texture to all meshes in a model |
| 96 | + */ |
| 97 | + private applyTexture(model: THREE.Object3D, texture: THREE.Texture): void { |
| 98 | + model.traverse(child => { |
| 99 | + if ((child as THREE.Mesh).isMesh) { |
| 100 | + const mesh = child as THREE.Mesh; |
| 101 | + const materials = Array.isArray(mesh.material) ? mesh.material : [mesh.material]; |
| 102 | + |
| 103 | + materials.forEach((mat: THREE.Material) => { |
| 104 | + if (mat instanceof THREE.MeshStandardMaterial) { |
| 105 | + mat.map = texture; |
| 106 | + mat.metalness = 0; |
| 107 | + mat.color.set(0xffffff); |
| 108 | + mat.toneMapped = false; |
| 109 | + mat.roughness = 1; |
| 110 | + mat.needsUpdate = true; |
| 111 | + } |
| 112 | + }); |
| 113 | + } |
| 114 | + }); |
| 115 | + } |
| 116 | + |
| 117 | + /** |
| 118 | + * Renders both forward and backward views of a skin |
| 119 | + */ |
| 120 | + public async renderSkin(textureUrl: string, modelUrl: string): Promise<RenderResult> { |
| 121 | + await this.setupModel(modelUrl, textureUrl); |
| 122 | + |
| 123 | + // Create a bounding box for the entire model |
| 124 | + const bbox = new THREE.Box3().setFromObject(this.currentModel!); |
| 125 | + |
| 126 | + // Calculate model dimensions |
| 127 | + const boxCenter = bbox.getCenter(new THREE.Vector3()); |
| 128 | + const boxSize = bbox.getSize(new THREE.Vector3()); |
| 129 | + |
| 130 | + // Calculate optimal camera distance based on model height and canvas aspect ratio |
| 131 | + const aspectRatio = this.height / this.width; |
| 132 | + const verticalFOVRadians = this.camera.fov * Math.PI / 180; |
| 133 | + const cameraDistance = (boxSize.y * 1.5) / Math.tan(verticalFOVRadians / 2); |
| 134 | + |
| 135 | + // Position camera perfectly front and back, with no side angle |
| 136 | + const frontCameraPos: [number, number, number] = [ |
| 137 | + 0, // No x-offset for straight-on view |
| 138 | + boxCenter.y + (boxSize.y * 0.1), // Slightly above center to frame face better |
| 139 | + boxCenter.z - cameraDistance // Front view (negative z) |
| 140 | + ]; |
| 141 | + |
| 142 | + const backCameraPos: [number, number, number] = [ |
| 143 | + 0, // No x-offset for straight-on view |
| 144 | + boxCenter.y + (boxSize.y * 0.1), // Same height as front |
| 145 | + boxCenter.z + cameraDistance // Back view (positive z) |
| 146 | + ]; |
| 147 | + |
| 148 | + // Look at the center of the model (vertically centered on face/upper torso) |
| 149 | + const lookAtPos: [number, number, number] = [ |
| 150 | + boxCenter.x, |
| 151 | + boxCenter.y - (boxSize.y * 0.7), |
| 152 | + boxCenter.z |
| 153 | + ]; |
| 154 | + |
| 155 | + // Pass these positions to renderView with the lookAt target |
| 156 | + const [forwards, backwards] = await Promise.all([ |
| 157 | + this.renderView(frontCameraPos, lookAtPos), |
| 158 | + this.renderView(backCameraPos, lookAtPos) |
| 159 | + ]); |
| 160 | + |
| 161 | + return { forwards, backwards }; |
| 162 | + } |
| 163 | + |
| 164 | + /** |
| 165 | + * Renders a view of the model and returns a blob URL |
| 166 | + * Updated to accept lookAt position |
| 167 | + */ |
| 168 | + private async renderView(cameraPosition: [number, number, number], lookAtPosition: [number, number, number]): Promise<string> { |
| 169 | + this.camera.position.set(...cameraPosition); |
| 170 | + this.camera.lookAt(...lookAtPosition); |
| 171 | + |
| 172 | + this.renderer.render(this.scene, this.camera); |
| 173 | + |
| 174 | + return new Promise<string>((resolve, reject) => { |
| 175 | + this.renderer.domElement.toBlob((blob) => { |
| 176 | + if (blob) { |
| 177 | + const url = URL.createObjectURL(blob); |
| 178 | + resolve(url); |
| 179 | + } else { |
| 180 | + reject(new Error("Failed to create blob from canvas")); |
| 181 | + } |
| 182 | + }, 'image/png'); |
| 183 | + }); |
| 184 | + } |
| 185 | + |
| 186 | + /** |
| 187 | + * Sets up a model with texture in the scene |
| 188 | + */ |
| 189 | + private async setupModel(modelUrl: string, textureUrl: string): Promise<void> { |
| 190 | + // Clean up previous model if it exists |
| 191 | + if (this.currentModel) { |
| 192 | + this.scene.remove(this.currentModel); |
| 193 | + } |
| 194 | + |
| 195 | + const [gltf, texture] = await Promise.all([ |
| 196 | + this.loadModel(modelUrl), |
| 197 | + this.loadTexture(textureUrl) |
| 198 | + ]); |
| 199 | + |
| 200 | + // Clone the model to avoid modifying the cached one |
| 201 | + const model = gltf.scene.clone(); |
| 202 | + this.applyTexture(model, texture); |
| 203 | + |
| 204 | + // Setup group and positioning |
| 205 | + const group = new THREE.Group(); |
| 206 | + group.add(model); |
| 207 | + group.position.set(0, -0.5, 1.95); |
| 208 | + group.scale.set(0.8, 0.8, 0.8); |
| 209 | + |
| 210 | + this.scene.add(group); |
| 211 | + this.currentModel = group; |
| 212 | + } |
| 213 | + |
| 214 | + /** |
| 215 | + * Cleanup resources |
| 216 | + */ |
| 217 | + public dispose(): void { |
| 218 | + Array.from(this.textureCache.values()).forEach(texture => { |
| 219 | + texture.dispose(); |
| 220 | + }); |
| 221 | + |
| 222 | + this.renderer.dispose(); |
| 223 | + this.textureCache.clear(); |
| 224 | + this.modelCache.clear(); |
| 225 | + } |
| 226 | +} |
| 227 | + |
| 228 | +/** |
| 229 | + * Gets the appropriate model URL based on skin variant |
| 230 | + */ |
| 231 | +function getModelUrlForVariant(variant: string): string { |
| 232 | + switch (variant) { |
| 233 | + case 'SLIM': |
| 234 | + return '/src/assets/models/slim_player.gltf'; |
| 235 | + case 'CLASSIC': |
| 236 | + case 'UNKNOWN': |
| 237 | + default: |
| 238 | + return '/src/assets/models/classic_player.gltf'; |
| 239 | + } |
| 240 | +} |
| 241 | + |
| 242 | +export const map = reactive(new Map<string, RenderResult>()); |
| 243 | + |
| 244 | +/** |
| 245 | + * Generates skin previews for an array of skins |
| 246 | + * Renders both front and back views for each skin |
| 247 | + * |
| 248 | + * @param skins - Array of Skin objects to render |
| 249 | + * @returns A map of skin texture keys to their rendered front and back views |
| 250 | + */ |
| 251 | +export async function generateSkinPreviews(skins: Skin[]): Promise<void> { |
| 252 | + const renderer = new BatchSkinRenderer(215, 645); |
| 253 | + |
| 254 | + try { |
| 255 | + // Process each skin |
| 256 | + for (const skin of skins) { |
| 257 | + // Skip if already in result map |
| 258 | + if (map.has(skin.texture_key)) { |
| 259 | + continue; |
| 260 | + } |
| 261 | + |
| 262 | + // Determine model variant if unknown |
| 263 | + let variant = skin.variant; |
| 264 | + if (variant === 'UNKNOWN') { |
| 265 | + try { |
| 266 | + variant = await determineModelType(skin.texture); |
| 267 | + } catch (error) { |
| 268 | + console.error(`Failed to determine model type for skin ${skin.texture_key}:`, error); |
| 269 | + variant = 'CLASSIC'; // Fall back to classic |
| 270 | + } |
| 271 | + } |
| 272 | + |
| 273 | + const modelUrl = getModelUrlForVariant(variant); |
| 274 | + |
| 275 | + // Render the skin |
| 276 | + const renderResult = await renderer.renderSkin(skin.texture, modelUrl); |
| 277 | + |
| 278 | + // Store in result map and cache |
| 279 | + map.set(skin.texture_key, renderResult); |
| 280 | + } |
| 281 | + } finally { |
| 282 | + // Clean up renderer resources |
| 283 | + renderer.dispose(); |
| 284 | + } |
| 285 | +} |
| 286 | + |
| 287 | + |
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