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10pao.cpp
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#include "avz.h"
using namespace AvZ;
void Script(){
//OpenMultipleEffective('Q', AvZ::MAIN_UI_OR_FIGHT_UI);
//设置僵尸
SetZombies({CG_3,TT_18,BC_12, XC_15, WW_8, FT_21, KG_17, BY_23, HY_32, HT_14});
//选卡
SelectCards({
ICE_SHROOM,
M_ICE_SHROOM,
COFFEE_BEAN,
CHERRY_BOMB,
JALAPENO,
PUMPKIN,
PUFF_SHROOM,
SUN_SHROOM,
FLOWER_POT,
SCAREDY_SHROOM,
});
//在第1波刷新5.99秒之前,设置炮列表
SetTime(-599,1);
pao_operator.resetPaoList({{1,5},{2,5},{3,5},{4,5},{5,5},{6,5},{3,1},
{4,1},{3,3},{4,3},{3,7},{4,7}
});//游戏内{行,列},一共9行9列
{SetTime(-95,1);
pao_operator.pao({{2,9},{5,9}});}
for(auto wave : {2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18}){
SetTime(-45,wave);
pao_operator.pao({{2,8.65},{5,8.65}})//在第wave波第0.45秒前发射玉米跑
;}
for(auto wave : {9,19,20}){
SetTime(700,wave);
pao_operator.recoverPao({{2,8.7},{5,8.7},{2,8.7},{5,8.7}})
;} //补刀
//w20
{SetTime(-35,20);
pao_operator.pao({{2,9},{5,9}});}
//中场消延迟
SetTime(-45+373-100,10);
Card(CHERRY_BOMB,{{2,9},{5,9}});//优先在{2,9}使用樱桃炸弹,否则{5,9}
//w19
SetTime(-45+373-100,19);
Card(CHERRY_BOMB,{{2,9}});
{SetTime(-45,19);
pao_operator.pao({{5,9}});}
//pao消珊瑚
SetTime(-150,20);
pao_operator.pao(4,7.5875);
}