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24pao.cpp
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#include "avz.h"
using namespace AvZ;
void Script()
{
//OpenMultipleEffective('Q', AvZ::MAIN_UI_OR_FIGHT_UI); //多次生效
SetZombies({CG_3,TT_18,BC_12, XC_15, WW_8, FT_21, KG_17, BY_23, HY_32, HT_14});
pao_operator.resetPaoList({ { 1, 1 }, { 6, 1 }, { 1, 3 }, { 6, 3 }, { 1, 5 }, { 6, 5 }, { 1, 7 }, { 6, 7 }, { 2, 1 }, { 5, 1 }, { 2, 3 }, { 5, 3 }, { 2, 5, }, { 5, 5 }, { 2, 7 }, { 5, 7 }, { 3, 1 }, { 4, 1 }, { 3, 3 }, { 4, 3 }, { 3, 5 }, { 4, 5 }, { 3, 7 }, { 4, 7 } }); //炮序
ice_filler.start({ { 4, 9 } }); //存冰
SelectCards({
ICE_SHROOM, // 寒冰菇
M_ICE_SHROOM, // 模仿寒冰菇
COFFEE_BEAN, // 咖啡豆
DOOM_SHROOM, // 毁灭菇
LILY_PAD, // 荷叶
SQUASH, // 倭瓜
CHERRY_BOMB, // 樱桃炸弹
BLOVER, // 三叶草
PUMPKIN, // 南瓜头
PUFF_SHROOM, // 小喷菇
}); //选卡
//SetZombies({ CG_3, GL_7, KG_17, BC_12, XC_15, FT_21, HT_14, TT_18, BY_23, HY_32, WW_8, TL_22, QQ_16 }); //刺激的出怪
KeyConnect('Q', [=]() {AvZ::setGameSpeed(0.5);});
KeyConnect('W', [=]() {AvZ::setGameSpeed(1);});
KeyConnect('E', [=]() {AvZ::setGameSpeed(10);}); //10倍速冲关(约15秒/2f)
KeyConnect('P', [=]() {pao_operator.pao(MouseRow(), MouseCol());});
for (auto wave:{ 1, 4, 7, 11, 14, 17 })
{
SetTime(-15, wave);
pao_operator.pao({ { 2, 9 }, { 5, 9 } });
SetTime(-15+107,wave);
pao_operator.pao({ { 1, 7.7 }, { 5, 7.7 } }); //精准之舞
}
for (auto wave:{ 2, 5, 8, 12, 15, 18 })
{
SetTime(-95, wave);
pao_operator.pao({ { 2, 9 }, { 5, 9 } });
SetTime(-95+180,wave);
ice_filler.coffee();
Ice3(298); //ice3
}
for (auto wave:{ 3, 6, 9, 13, 16, 19 })
{
SetTime(-95, wave);
pao_operator.pao({ { 2, 9 }, { 5, 9 }, { 2, 9 }, { 5, 9 } });
SetTime(-95+110,wave);
pao_operator.pao({ { 1, 8.8 }, { 5, 8.8 } }); //双边PSD
}
for (auto wave:{ 9, 19 })
{
SetTime(601-15, wave);
pao_operator.pao({ { 2, 9 }, { 5, 9 } }); //补刀红眼
}
for (auto wave:{ 10 })
{
SetTime(-55, wave);
pao_operator.pao({ { 2, 9 }, { 5, 9 }, { 2, 9 }, { 5, 9 } });
SetTime(-55+110,wave);
pao_operator.pao({ { 1, 8.8 }, { 5, 8.8 } }); //W10
}
for (auto wave:{ 20 })
{
SetTime(-150, wave);
pao_operator.pao({ { 4, 6 }, { 4, 8 } });
SetTime(-150+90, wave);
pao_operator.pao({ { 1, 9 }, { 2, 9 }, { 5, 9 }, { 6, 9 } });
SetTime(-150+90+100, wave);
pao_operator.pao({ { 1, 9 }, { 2, 9 }, { 5, 9 }, { 6, 9 } }); //W20暴力收尾
}
}