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MTG compatible screwdriver API #405
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Click for detailed source code test coverage reportTest coverage report for Technic CNC 87.49% in 11/14 files:
Test coverage report for technic chests 45.06% in 6/6 files:
Test coverage report for technic 71.03% in 97/97 files:
Raw test runner output for geeks:CNC:
Chests:
Technic:
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Rebase to master before merging.
Closes #404 and #267
Alternative to #368
Preview: adds generic on_rotate function for machines which in turn improves generic screwdriver compatibility.
Not just MTG but any of the screwedriver mods compatible with MTG.
If concept gets approved I'll work on it a bit more, some machines would like to get some other related fixes and some should be handled a bit different ways although nothing really big there.
Resolves following stuff without taking away sonic screwdriver special use:
How it solves these issues?
There's configuration to disable sonic screwdriver altogether. Unless "special" functionality is wanted, sonic screwdriver isn't really needed if any of the MTG API compatible screwdrivers can be used to rotate machines.
Those that don't want special "rotate anything"-functionality can then just disable sonic screwdriver and use any MTG compatible screwdriver they prefer.