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GameClient/Images/0.PNG

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GameClient/Images/bg.JPG

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GameClient/Images/bomb.PNG

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GameClient/build.xml

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<?xml version="1.0" encoding="UTF-8"?>
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<!-- You may freely edit this file. See commented blocks below for -->
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<!-- some examples of how to customize the build. -->
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<!-- (If you delete it and reopen the project it will be recreated.) -->
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<project name="GameClient" default="default" basedir=".">
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<description>Builds, tests, and runs the project GameClient.</description>
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<import file="nbproject/build-impl.xml"/>
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<!--
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There exist several targets which are by default empty and which can be
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used for execution of your tasks. These targets are usually executed
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before and after some main targets. They are:
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-pre-init: called before initialization of project properties
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-post-init: called after initialization of project properties
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-pre-compile: called before javac compilation
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-post-compile: called after javac compilation
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-pre-compile-single: called before javac compilation of single file
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-post-compile-single: called after javac compilation of single file
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-pre-compile-test: called before javac compilation of JUnit tests
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-post-compile-test: called after javac compilation of JUnit tests
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-pre-compile-test-single: called before javac compilation of single JUnit test
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-post-compile-test-single: called after javac compilation of single JUunit test
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-pre-jar: called before JAR building
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-post-jar: called after JAR building
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-post-clean: called after cleaning build products
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(Targets beginning with '-' are not intended to be called on their own.)
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Example of inserting an obfuscator after compilation could look like this:
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<target name="-post-compile">
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<obfuscate>
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<fileset dir="${build.classes.dir}"/>
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</obfuscate>
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</target>
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For list of available properties check the imported
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nbproject/build-impl.xml file.
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Another way to customize the build is by overriding existing main targets.
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The targets of interest are:
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-init-macrodef-javac: defines macro for javac compilation
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-init-macrodef-junit: defines macro for junit execution
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-init-macrodef-debug: defines macro for class debugging
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-init-macrodef-java: defines macro for class execution
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-do-jar-with-manifest: JAR building (if you are using a manifest)
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-do-jar-without-manifest: JAR building (if you are not using a manifest)
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run: execution of project
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-javadoc-build: Javadoc generation
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test-report: JUnit report generation
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An example of overriding the target for project execution could look like this:
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<target name="run" depends="GameClient-impl.jar">
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<exec dir="bin" executable="launcher.exe">
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<arg file="${dist.jar}"/>
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</exec>
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</target>
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Notice that the overridden target depends on the jar target and not only on
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the compile target as the regular run target does. Again, for a list of available
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properties which you can use, check the target you are overriding in the
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nbproject/build-impl.xml file.
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-->
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</project>

GameClient/build/classes/Bomb$1.class

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GameClient/build/classes/Bomb.class

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GameClient/build/classes/Client.class

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GameClient/build/classes/Main.class

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GameClient/build/classes/Tank.class

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GameClient/dist/GameClient.jar

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GameClient/dist/Images/0.PNG

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GameClient/dist/Images/bg.JPG

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GameClient/dist/Images/bomb.PNG

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GameClient/dist/Images/bomb1.PNG

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GameClient/dist/Images/bomb2.PNG

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GameClient/dist/README.TXT

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========================
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BUILD OUTPUT DESCRIPTION
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========================
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When you build an Java application project that has a main class, the IDE
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automatically copies all of the JAR
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files on the projects classpath to your projects dist/lib folder. The IDE
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also adds each of the JAR files to the Class-Path element in the application
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JAR files manifest file (MANIFEST.MF).
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To run the project from the command line, go to the dist folder and
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type the following:
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java -jar "GameClient.jar"
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To distribute this project, zip up the dist folder (including the lib folder)
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and distribute the ZIP file.
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Notes:
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* If two JAR files on the project classpath have the same name, only the first
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JAR file is copied to the lib folder.
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* If the classpath contains a folder of classes or resources, none of the
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classpath elements are copied to the dist folder.
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* If a library on the projects classpath also has a Class-Path element
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specified in the manifest,the content of the Class-Path element has to be on
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the projects runtime path.
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* To set a main class in a standard Java project, right-click the project node
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in the Projects window and choose Properties. Then click Run and enter the
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class name in the Main Class field. Alternatively, you can manually type the
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class name in the manifest Main-Class element.

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GameClient/manifest.mf

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Manifest-Version: 1.0
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X-COMMENT: Main-Class will be added automatically by build
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