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RelaySelector.swift
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//
// RelaySelector.swift
// RelaySelector
//
// Created by pronebird on 11/06/2019.
// Copyright © 2019 Mullvad VPN AB. All rights reserved.
//
import Foundation
import MullvadTypes
private let defaultPort: UInt16 = 53
public enum RelaySelector {
/**
Returns random shadowsocks TCP bridge, otherwise `nil` if there are no shadowdsocks bridges.
*/
public static func shadowsocksTCPBridge(from relays: REST.ServerRelaysResponse) -> REST.ServerShadowsocks? {
relays.bridge.shadowsocks.filter { $0.protocol == "tcp" }.randomElement()
}
/// Return a random Shadowsocks bridge relay, or `nil` if no relay were found.
///
/// Non `active` relays are filtered out.
/// - Parameter relays: The list of relays to randomly select from.
/// - Returns: A Shadowsocks relay or `nil` if no active relay were found.
public static func shadowsocksRelay(from relaysResponse: REST.ServerRelaysResponse) -> REST.BridgeRelay? {
relaysResponse.bridge.relays.filter { $0.active }.randomElement()
}
/// Returns the closest Shadowsocks relay using the given `constraints`, or a random relay if `constraints` were
/// unsatisfiable.
///
/// - Parameters:
/// - constraints: The user selected `constraints`
/// - relays: The list of relays to randomly select from.
/// - Returns: A Shadowsocks relay or `nil` if no active relay were found.
public static func closestShadowsocksRelayConstrained(
by constraints: RelayConstraints,
in relaysResponse: REST.ServerRelaysResponse
) -> REST.BridgeRelay? {
let mappedBridges = mapRelays(relays: relaysResponse.bridge.relays, locations: relaysResponse.locations)
let filteredRelays = applyConstraints(constraints, relays: mappedBridges)
guard filteredRelays.isEmpty == false else { return shadowsocksRelay(from: relaysResponse) }
// Compute the midpoint location from all the filtered relays
// Take *either* the first five relays, OR the relays below maximum bridge distance
// sort all of them by Haversine distance from the computed midpoint location
// then use the roulette selection to pick a bridge
let midpointDistance = Midpoint.location(in: filteredRelays.map { $0.serverLocation.geoCoordinate })
let maximumBridgeDistance = 1500.0
let relaysWithDistance = filteredRelays.map {
RelayWithDistance(
relay: $0.relay,
distance: Haversine.distance(
midpointDistance.latitude,
midpointDistance.longitude,
$0.serverLocation.latitude,
$0.serverLocation.longitude
)
)
}.sorted {
$0.distance < $1.distance
}.filter {
$0.distance <= maximumBridgeDistance
}.prefix(5)
var greatestDistance = 0.0
relaysWithDistance.forEach {
if $0.distance > greatestDistance {
greatestDistance = $0.distance
}
}
let randomRelay = rouletteSelection(relays: Array(relaysWithDistance), weightFunction: { relay in
UInt64(1 + greatestDistance - relay.distance)
})
return randomRelay?.relay ?? filteredRelays.randomElement()?.relay
}
/**
Filters relay list using given constraints and selects random relay.
Throws an error if there are no relays satisfying the given constraints.
*/
public static func evaluate(
relays: REST.ServerRelaysResponse,
constraints: RelayConstraints,
numberOfFailedAttempts: UInt
) throws -> RelaySelectorResult {
let mappedRelays = mapRelays(relays: relays.wireguard.relays, locations: relays.locations)
let filteredRelays = applyConstraints(constraints, relays: mappedRelays)
let port = applyConstraints(
constraints,
rawPortRanges: relays.wireguard.portRanges,
numberOfFailedAttempts: numberOfFailedAttempts
)
guard let relayWithLocation = pickRandomRelayByWeight(relays: filteredRelays), let port else {
throw NoRelaysSatisfyingConstraintsError()
}
let endpoint = MullvadEndpoint(
ipv4Relay: IPv4Endpoint(
ip: relayWithLocation.relay.ipv4AddrIn,
port: port
),
ipv6Relay: nil,
ipv4Gateway: relays.wireguard.ipv4Gateway,
ipv6Gateway: relays.wireguard.ipv6Gateway,
publicKey: relayWithLocation.relay.publicKey
)
return RelaySelectorResult(
endpoint: endpoint,
relay: relayWithLocation.relay,
location: relayWithLocation.serverLocation
)
}
/// Determines whether a `REST.ServerRelay` satisfies the given relay filter.
public static func relayMatchesFilter(_ relay: AnyRelay, filter: RelayFilter) -> Bool {
if case let .only(providers) = filter.providers, providers.contains(relay.provider) == false {
return false
}
switch filter.ownership {
case .any:
return true
case .owned:
return relay.owned
case .rented:
return !relay.owned
}
}
/// Produce a list of `RelayWithLocation` items satisfying the given constraints
private static func applyConstraints<T: AnyRelay>(
_ constraints: RelayConstraints,
relays: [RelayWithLocation<T>]
) -> [RelayWithLocation<T>] {
return relays.filter { relayWithLocation -> Bool in
switch constraints.filter {
case .any:
break
case let .only(filter):
if !relayMatchesFilter(relayWithLocation.relay, filter: filter) {
return false
}
}
switch constraints.location {
case .any:
return true
case let .only(relayConstraint):
switch relayConstraint {
case let .country(countryCode):
return relayWithLocation.serverLocation.countryCode == countryCode &&
relayWithLocation.relay.includeInCountry
case let .city(countryCode, cityCode):
return relayWithLocation.serverLocation.countryCode == countryCode &&
relayWithLocation.serverLocation.cityCode == cityCode
case let .hostname(countryCode, cityCode, hostname):
return relayWithLocation.serverLocation.countryCode == countryCode &&
relayWithLocation.serverLocation.cityCode == cityCode &&
relayWithLocation.relay.hostname == hostname
}
}
}.filter { relayWithLocation -> Bool in
relayWithLocation.relay.active
}
}
/// Produce a port that is either user provided or randomly selected, satisfying the given constraints.
private static func applyConstraints(
_ constraints: RelayConstraints,
rawPortRanges: [[UInt16]],
numberOfFailedAttempts: UInt
) -> UInt16? {
switch constraints.port {
case let .only(port):
return port
case .any:
// 1. First two attempts should pick a random port.
// 2. The next two should pick port 53.
// 3. Repeat steps 1 and 2.
let useDefaultPort = (numberOfFailedAttempts % 4 == 2) || (numberOfFailedAttempts % 4 == 3)
return useDefaultPort ? defaultPort : pickRandomPort(rawPortRanges: rawPortRanges)
}
}
private static func pickRandomRelayByWeight<T: AnyRelay>(relays: [RelayWithLocation<T>])
-> RelayWithLocation<T>? {
rouletteSelection(relays: relays, weightFunction: { relayWithLocation in relayWithLocation.relay.weight })
}
private static func rouletteSelection<T>(relays: [T], weightFunction: (T) -> UInt64) -> T? {
let totalWeight = relays.map { weightFunction($0) }.reduce(0) { accumulated, weight in
accumulated + weight
}
// Return random relay when all relays within the list have zero weight.
guard totalWeight > 0 else {
return relays.randomElement()
}
// Pick a random number in the range 1 - totalWeight. This chooses the relay with a
// non-zero weight.
var i = (1 ... totalWeight).randomElement()!
let randomRelay = relays.first { relay -> Bool in
let (result, isOverflow) = i
.subtractingReportingOverflow(weightFunction(relay))
i = isOverflow ? 0 : result
return i == 0
}
assert(randomRelay != nil, "At least one relay must've had a weight above 0")
return randomRelay
}
private static func pickRandomPort(rawPortRanges: [[UInt16]]) -> UInt16? {
let portRanges = parseRawPortRanges(rawPortRanges)
let portAmount = portRanges.reduce(0) { partialResult, closedRange in
partialResult + closedRange.count
}
guard var portIndex = (0 ..< portAmount).randomElement() else {
return nil
}
for range in portRanges {
if portIndex < range.count {
return UInt16(portIndex) + range.lowerBound
} else {
portIndex -= range.count
}
}
assertionFailure("Port selection algorithm is broken!")
return nil
}
private static func parseRawPortRanges(_ rawPortRanges: [[UInt16]]) -> [ClosedRange<UInt16>] {
rawPortRanges.compactMap { inputRange -> ClosedRange<UInt16>? in
guard inputRange.count == 2 else { return nil }
let startPort = inputRange[0]
let endPort = inputRange[1]
if startPort <= endPort {
return startPort ... endPort
} else {
return nil
}
}
}
private static func mapRelays<T: AnyRelay>(
relays: [T],
locations: [String: REST.ServerLocation]
) -> [RelayWithLocation<T>] {
relays.compactMap { relay in
guard let serverLocation = locations[relay.location] else { return nil }
return makeRelayWithLocationFrom(serverLocation, relay: relay)
}
}
private static func makeRelayWithLocationFrom<T: AnyRelay>(
_ serverLocation: REST.ServerLocation,
relay: T
) -> RelayWithLocation<T>? {
let locationComponents = relay.location.split(separator: "-")
guard locationComponents.count > 1 else { return nil }
let location = Location(
country: serverLocation.country,
countryCode: String(locationComponents[0]),
city: serverLocation.city,
cityCode: String(locationComponents[1]),
latitude: serverLocation.latitude,
longitude: serverLocation.longitude
)
return RelayWithLocation(relay: relay, serverLocation: location)
}
}
public struct NoRelaysSatisfyingConstraintsError: LocalizedError {
public var errorDescription: String? {
"No relays satisfying constraints."
}
}
public struct RelaySelectorResult: Codable, Equatable {
public var endpoint: MullvadEndpoint
public var relay: REST.ServerRelay
public var location: Location
}
private struct RelayWithLocation<T: AnyRelay> {
let relay: T
let serverLocation: Location
}
private struct RelayWithDistance<T: AnyRelay> {
let relay: T
let distance: Double
}